Global Artificial Intelligence in Sports Market Size, Trends & Analysis - Forecasts to 2029 By Component (Software and Services), By Application (Player Analysis, Fan Engagement, Data Interpretation & Analysis, and Others), By Game Type (Football, Cricket, Tennis, Basketball, Baseball, and Others), and By Region (North America, Asia Pacific, Central and South America, Europe, and Middle East and Africa), Competitive Landscape, Company Market Share Analysis, and End User Analysis
The global artificial intelligence (AI) in sports market is estimated to exhibit a CAGR of 29.4% from 2024 to 2029.
The primary factors propelling the market growth are the increasing number of product launches and the rising demand for athlete performance analytics and injury prevention tools. Companies are always coming out with AI-powered solutions that improve anything from fan interaction to performance analysis in sports. For instance, new software tools that utilize machine learning algorithms are being introduced to optimize player performance, analyze game strategies, and predict outcomes, which is crucial for teams and coaches. Additionally, the emergence of AI-based wearable devices offers athletes real-time insights into their physical condition, enabling better training and injury prevention. The influx of these products diversifies the market and stimulates competition, encouraging further technological advancements. As consumers and sports organizations increasingly seek cutting-edge solutions to improve performance and enhance viewer experiences, the rapid pace of product launches ensures that AI remains at the forefront of sports innovation, thus propelling market growth. For instance, the first-ever fantasy cricket competition with AI-powered athletes was introduced in September 2023 by the private Australian company Behaviol Pty Ltd.
Increasing investment in AI by the sports betting industry along with the expanding application of computer vision for sports broadcasting and live-streaming are expected to support the market growth. For instance, a prominent international sports technology company, Sportradar, made significant investments in improving its machine learning and artificial intelligence (AI) capabilities in May 2023 to spur innovation in the sports betting sector. As betting platforms strive to offer more accurate predictions and engaging user experiences, they are turning to AI for data-driven insights that enhance their competitive edge. AI systems analyze enormous volumes of real-time and historical data to make highly accurate predictions about player performances, game outcomes, and other factors, increasing engagement and producing more dependable odds. Machine learning models enable betting companies to personalize user recommendations, enhancing customer retention and satisfaction. Additionally, AI-powered tools help mitigate fraudulent activity by detecting unusual betting patterns, ensuring regulatory compliance, and fostering trust. As sports betting grows globally, especially with digital platforms, the industry's demand for advanced AI solutions is accelerating, further boosting the adoption and development of AI across the broader sports technology market.
Increased integration of wearable technology for real-time player monitoring coupled with the rising demand for predictive analytics in player recruitment and talent scouting propel market growth. Wearables equipped with sensors and AI-powered analytics are providing athletes and coaches with immediate insights into physical performance, fatigue levels, and potential injury risks. These devices capture real-time data on metrics like heart rate, speed, movement patterns, and muscle load, which AI algorithms analyze to optimize training regimes, prevent injuries, and enhance game-day performance. By continuously monitoring players' conditions, coaches can make informed decisions regarding substitutions, rest intervals, and workload adjustments, ultimately maximizing team efficiency. Additionally, AI-driven wearables contribute to personalized training, as they help tailor exercises based on each athlete’s unique data.
AI creates opportunities within the booming e-sports sector, offering tools for game analysis, player performance insights, and enhanced viewer experiences. E-sports organizations can utilize AI to increase player competitiveness, analyze opponents, and provide fans with engaging, data-driven viewing options. Additionally, AI technologies offer venue management opportunities by streamlining security, crowd control, and event operations. Real-time data from AI can optimize crowd flow, ensure safety, and manage resources efficiently, creating safer, more enjoyable experiences for fans in sports arenas worldwide.
However, high maintenance costs and strict regulations regarding data collection and usage impede market growth.
The software segment is expected to hold the largest share of the market over the forecast period. AI software supports a wide range of applications, including performance analytics, fan engagement, and game strategy, making it versatile and essential across sports organizations and leading to a high demand for software solutions compared to hardware or service components.
The services segment is expected to be the fastest-growing segment in the market from 2024 to 2029. Sports teams and organizations seek tailored AI solutions to meet their unique needs, fueling demand for customization and integration services. These services allow AI technologies to align with specific goals, enhancing overall functionality.
The data interpretation & analysis segment is expected to hold the largest share of the market over the forecast period. AI’s ability to process real-time data helps coaches and teams analyze ongoing gameplay, adapt strategies on the fly, and make critical decisions. This real-time advantage is a key factor that makes data analysis a central AI application in sports.
The player analysis segment is anticipated to be the fastest-growing segment in the market from 2024 to 2029. AI-powered player analysis allows for the development of personalized training programs based on individual strengths and weaknesses. Tailored training regimens optimize player development, driving organizations to invest in these analysis tools for better athlete performance and growth.
The football segment is expected to hold the largest share of the market over the forecast period. The football industry generates vast amounts of data from games, player tracking, and fan interactions. AI technologies can effectively analyze this data to derive insights for coaching, strategy, and performance improvement, making it a primary focus for AI applications.
The baseball segment is anticipated to be the fastest-growing segment in the market from 2024 to 2029. Baseball has a long history of data analytics and statistics, which has paved the way for advanced AI applications. The increasing adoption of sophisticated analytical tools to evaluate player performance and game strategy drives significant growth in this segment.
North America is expected to be the largest region in the global market. North America has a rich sports culture with major leagues like the National Football League (NFL), National Basketball Association (NBA), Major League Baseball (MLB), and National Hockey League (NHL). Due to its cultural relevance, there is a strong need for AI technology to improve these leagues' player performance, fan interaction, and operational efficiency.
Asia Pacific is anticipated to witness rapid growth during the forecast period. As sports organizations in Asia Pacific recognize the importance of data analytics for performance improvement and strategic decision-making, there is a growing demand for AI applications. This trend supports rapid growth in the adoption of AI technologies.
Sportradar AG, SAS Institute Inc., TruMedia Networks, Stats Perform, SAP SE, Salesforce.com Inc., Catapult Group International Limited., Meta Platforms, Inc., Microsoft Corporation, and IBM Corporation among others, are some of the key players in the global artificial intelligence in sports market.
Please note: This is not an exhaustive list of companies profiled in the report.
In December 2023, BeONE Sports and MobiDev collaborated to offer a comparative training platform driven by AI. The creative solution improves athlete performance by utilizing state-of-the-art human posture estimation technology. This technology provides athletes with individualized training insights and real-time feedback.
In October 2023, IBM and ESPN confirmed that they will continue to turn fantasy football data into insights using AI models developed with Watsonx. In 2023, these models are anticipated to provide fantasy managers with over 48 billion insights, such as suggestions for advantageous trades and the identification of waiver wire individuals most suited to fulfill particular team requirements.
1 STRATEGIC INSIGHTS ON NEW REVENUE POCKETS
1.1 Strategic Opportunity & Attractiveness Analysis
1.1.1 Hot Revenue Pockets
1.1.2 Market Attractiveness Score
1.1.3 Revenue Impacting Opportunity
1.1.4 High Growing Region/Country
1.1.5 Competitor Analysis
1.1.6 Consumer Analysis
1.2 Global Market Estimates' View
1.3 Strategic Insights across Business Functions
1.3.1 For Chief Executive Officers
1.3.2 For Chief Marketing Officers
1.3.3 For Chief Strategy Officers
1.4 Evaluate the Potential of your Existing Business Lines vs. New Lines to Enter Into
2 TECHNOLOGICAL TRENDS
2.1 Technological Adoption Rate
2.2 Current Trend Impact Analysis
2.3 Future Trend Impact Analysis
3 GLOBAL ARTIFICIAL INTELLIGENCE IN SPORTS MARKET OUTLOOK
3.1 Market Pyramid Analysis
3.1.1 Introduction
3.1.2 Adjacent Market Opportunities
3.1.3 Ancillary Market Opportunities
3.2 Demand Side Analysis
3.2.1 Market Drivers: Impact Analysis
3.2.2 Market Restraints: Impact Analysis
3.2.3 Market Opportunities: Impact Analysis
3.2.4 Market Challenges: Impact Analysis
3.3 Supply Side Analysis
3.3.1 Porter’s Five Forces Analysis
3.3.1.1 Threat of New Entrants
3.3.1.2 Threat of New Substitutes
3.3.1.3 Bargaining Power of Suppliers
3.3.1.4 Bargaining Power of Buyers
3.3.1.5 Intensity of Competitive Rivalry
3.3.2 SWOT Analysis; By Factor (Political & Legal, Economic, and Technological)
3.3.2.1 Political Landscape
3.3.2.2 Economic Landscape
3.3.2.3 Social Landscape
3.3.2.4 Technology Landscape
3.3.3 Value Chain Analysis
3.3.4 Trend Analysis
3.3.5 Gap Analysis
3.3.6 Cost Analysis
4 GLOBAL ARTIFICIAL INTELLIGENCE IN SPORTS MARKET, BY GAME TYPE
4.1 Introduction
4.2 Artificial Intelligence in Sports Market: Type Scope Key Takeaways
4.3 Revenue Growth Analysis, 2023 & 2029
4.4 Football
4.4.1 Football Market Estimates and Forecast, 2021-2029 (USD Million)
4.5 Cricket
4.5.1 Cricket Market Estimates and Forecast, 2021-2029 (USD Million)
4.6 Tennis
4.6.1 Tennis Market Estimates and Forecast, 2021-2029 (USD Million)
4.7 Basketball
4.7.1 Basketball Market Estimates and Forecast, 2021-2029 (USD Million)
4.8 Baseball
4.8.1 Baseball Market Estimates and Forecast, 2021-2029 (USD Million)
4.9 Others
4.9.1 Others Market Estimates and Forecast, 2021-2029 (USD Million)
5 GLOBAL ARTIFICIAL INTELLIGENCE IN SPORTS MARKET, BY APPLICATION
5.1 Introduction
5.2 Artificial Intelligence in Sports Market: Application Scope Key Takeaways
5.3 Revenue Growth Analysis, 2023 & 2029
5.4 Player Analysis
5.4.1 Player Analysis Market Estimates and Forecast, 2021-2029 (USD Million)
5.5 Fan Engagement
5.5.1 Fan Engagement Market Estimates and Forecast, 2021-2029 (USD Million)
5.6 Data Interpretation & Analysis
5.6.1 Data Interpretation & Analysis Market Estimates and Forecast, 2021-2029 (USD Million)
5.7 Others
5.7.1 Others Market Estimates and Forecast, 2021-2029 (USD Million)
6 GLOBAL ARTIFICIAL INTELLIGENCE IN SPORTS MARKET, BY COMPONENT
6.1 Introduction
6.2 Artificial Intelligence in Sports Market: Component Scope Key Takeaways
6.3 Revenue Growth Analysis, 2023 & 2029
6.4 Software
6.4.1 Software Market Estimates and Forecast, 2021-2029 (USD Million)
6.5 Services
6.5.1 Services Market Estimates and Forecast, 2021-2029 (USD Million)
7 GLOBAL ARTIFICIAL INTELLIGENCE IN SPORTS MARKET, BY REGION
7.1 Introduction
7.2 North America Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.2.1 By Game Type
7.2.2 By Application
7.2.3 By Component
7.2.4 By Country
7.2.4.1 U.S. Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.2.4.1.1 By Game Type
7.2.4.1.2 By Application
7.2.4.1.3 By Component
7.2.4.2 Canada Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.2.4.2.1 By Game Type
7.2.4.2.2 By Application
7.2.4.2.3 By Component
7.2.4.3 Mexico Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.2.4.3.1 By Game Type
7.2.4.3.2 By Application
7.2.4.3.3 By Component
7.3 Europe Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.3.1 By Game Type
7.3.2 By Application
7.3.3 By Component
7.3.4 By Country
7.3.4.1 Germany Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.3.4.1.1 By Game Type
7.3.4.1.2 By Application
7.3.4.1.3 By Component
7.3.4.2 U.K. Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.3.4.2.1 By Game Type
7.3.4.2.2 By Application
7.3.4.2.3 By Component
7.3.4.3 France Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.3.4.3.1 By Game Type
7.3.4.3.2 By Application
7.3.4.3.3 By Component
7.3.4.4 Italy Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.3.4.4.1 By Game Type
7.3.4.4.2 By Application
7.2.4.4.3 By Component
7.3.4.5 Spain Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.3.4.5.1 By Game Type
7.3.4.5.2 By Application
7.2.4.5.3 By Component
7.3.4.6 Netherlands Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.3.4.6.1 By Game Type
7.3.4.6.2 By Application
7.2.4.6.3 By Component
7.3.4.7 Rest of Europe Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.3.4.7.1 By Game Type
7.3.4.7.2 By Application
7.2.4.7.3 By Component
7.4 Asia Pacific Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.1 By Game Type
7.4.2 By Application
7.4.3 By Component
7.4.4 By Country
7.4.4.1 China Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.1.1 By Game Type
7.4.4.1.2 By Application
7.4.4.1.3 By Component
7.4.4.2 Japan Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.2.1 By Game Type
7.4.4.2.2 By Application
7.4.4.2.3 By Component
7.4.4.3 India Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.3.1 By Game Type
7.4.4.3.2 By Application
7.4.4.3.3 By Component
7.4.4.4 South Korea Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.4.1 By Game Type
7.4.4.4.2 By Application
7.4.4.4.3 By Component
7.4.4.5 Singapore Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.5.1 By Game Type
7.4.4.5.2 By Application
7.4.4.5.3 By Component
7.4.4.6 Malaysia Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.6.1 By Game Type
7.4.4.6.2 By Application
7.4.4.6.3 By Component
7.4.4.7 Thailand Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.7.1 By Game Type
7.4.4.7.2 By Application
7.4.4.7.3 By Component
7.4.4.8 Indonesia Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.8.1 By Game Type
7.4.4.8.2 By Application
7.4.4.8.3 By Component
7.4.4.9 Vietnam Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.9.1 By Game Type
7.4.4.9.2 By Application
7.4.4.9.3 By Component
7.4.4.10 Taiwan Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.10.1 By Game Type
7.4.4.10.2 By Application
7.4.4.10.3 By Component
7.4.4.11 Rest of Asia Pacific Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.4.4.11.1 By Game Type
7.4.4.11.2 By Application
7.4.4.11.3 By Component
7.5 Middle East and Africa Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.5.1 By Game Type
7.5.2 By Application
7.5.3 By Component
7.5.4 By Country
7.5.4.1 Saudi Arabia Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.5.4.1.1 By Game Type
7.5.4.1.2 By Application
7.5.4.1.3 By Component
7.5.4.2 U.A.E. Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.5.4.2.1 By Game Type
7.5.4.2.2 By Application
7.5.4.2.3 By Component
7.5.4.3 Israel Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.5.4.3.1 By Game Type
7.5.4.3.2 By Application
7.5.4.3.3 By Component
7.5.4.4 South Africa Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.5.4.4.1 By Game Type
7.5.4.4.2 By Application
7.5.4.4.3 By Component
7.5.4.5 Rest of Middle East and Africa Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.5.4.5.1 By Game Type
7.5.4.5.2 By Application
7.5.4.5.2 By Component
7.6 Central and South America Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.6.1 By Game Type
7.6.2 By Application
7.6.3 By Component
7.6.4 By Country
7.6.4.1 Brazil Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.6.4.1.1 By Game Type
7.6.4.1.2 By Application
7.6.4.1.3 By Component
7.6.4.2 Argentina Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.6.4.2.1 By Game Type
7.6.4.2.2 By Application
7.6.4.2.3 By Component
7.6.4.3 Chile Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.6.4.3.1 By Game Type
7.6.4.3.2 By Application
7.6.4.3.3 By Component
7.6.4.4 Rest of Central and South America Artificial Intelligence in Sports Market Estimates and Forecast, 2021-2029 (USD Million)
7.6.4.4.1 By Game Type
7.6.4.4.2 By Application
7.6.4.4.3 By Component
8 COMPETITIVE LANDCAPE
8.1 Company Market Share Analysis
8.2 Four Quadrant Positioning Matrix
8.2.1 Market Leaders
8.2.2 Market Visionaries
8.2.3 Market Challengers
8.2.4 Niche Market Players
8.3 Vendor Landscape
8.3.1 North America
8.3.2 Europe
8.3.3 Asia Pacific
8.3.4 Rest of the World
8.4 Company Profiles
8.4.1 Sportradar AG
8.4.1.1 Business Description & Financial Analysis
8.4.1.2 SWOT Analysis
8.4.1.3 Products & Services Offered
8.4.1.4 Strategic Alliances between Business Partners
8.4.2 SAS Institute Inc.
8.4.2.1 Business Description & Financial Analysis
8.4.2.2 SWOT Analysis
8.4.2.3 Products & Services Offered
8.4.2.4 Strategic Alliances between Business Partners
8.4.3 TruMedia Networks
8.4.3.1 Business Description & Financial Analysis
8.4.3.2 SWOT Analysis
8.4.3.3 Products & Services Offered
8.4.3.4 Strategic Alliances between Business Partners
8.4.4 Stats Perform
8.4.4.1 Business Description & Financial Analysis
8.4.4.2 SWOT Analysis
8.4.4.3 Products & Services Offered
8.4.4.4 Strategic Alliances between Business Partners
8.4.5 SAP SE
8.4.5.1 Business Description & Financial Analysis
8.4.5.2 SWOT Analysis
8.4.5.3 Products & Services Offered
8.4.5.4 Strategic Alliances between Business Partners
8.4.6 SALESFORCE.COM INC.
8.4.6.1 Business Description & Financial Analysis
8.4.6.2 SWOT Analysis
8.4.6.3 Products & Services Offered
8.4.6.4 Strategic Alliances between Business Partners
8.4.7 Catapult Group International Limited.
8.4.7.1 Business Description & Financial Analysis
8.4.7.2 SWOT Analysis
8.4.7.3 Products & Services Offered
8.4.8.4 Strategic Alliances between Business Partners
8.4.8 Meta Platforms, Inc.
8.4.8.1 Business Description & Financial Analysis
8.4.8.2 SWOT Analysis
8.4.8.3 Products & Services Offered
8.4.8.4 Strategic Alliances between Business Partners
8.4.9 Microsoft Corporation
8.4.9.1 Business Description & Financial Analysis
8.4.9.2 SWOT Analysis
8.4.9.3 Products & Services Offered
8.4.9.4 Strategic Alliances between Business Partners
8.4.10 IBM Corporation
8.4.10.1 Business Description & Financial Analysis
8.4.10.2 SWOT Analysis
8.4.10.3 Products & Services Offered
8.4.10.4 Strategic Alliances between Business Partners
8.4.11 Other Companies
8.4.11.1 Business Description & Financial Analysis
8.4.11.2 SWOT Analysis
8.4.11.3 Products & Services Offered
8.4.11.4 Strategic Alliances between Business Partners
9 RESEARCH METHODOLOGY
9.1 Market Introduction
9.1.1 Market Definition
9.1.2 Market Scope & Segmentation
9.2 Information Procurement
9.2.1 Secondary Research
9.2.1.1 Purchased Databases
9.2.1.2 GMEs Internal Data Repository
9.2.1.3 Secondary Resources & Third Party Perspectives
9.2.1.4 Company Information Sources
9.2.2 Primary Research
9.2.2.1 Various Types of Respondents for Primary Interviews
9.2.2.2 Number of Interviews Conducted throughout the Research Process
9.2.2.3 Primary Stakeholders
9.2.2.4 Discussion Guide for Primary Participants
9.2.3 Expert Panels
9.2.3.1 Expert Panels Across 30+ Industry
9.2.4 Paid Local Experts
9.2.4.1 Paid Local Experts Across 30+ Industry Across each Region
9.3 Market Estimation
9.3.1 Top-Down Approach
9.3.1.1 Macro-Economic Indicators Considered
9.3.1.2 Micro-Economic Indicators Considered
9.3.2 Bottom Up Approach
9.3.2.1 Company Share Analysis Approach
9.3.2.2 Estimation of Potential Type Sales
9.4 Data Triangulation
9.4.1 Data Collection
9.4.2 Time Series, Cross Sectional & Panel Data Analysis
9.4.3 Cluster Analysis
9.5 Analysis and Output
9.5.1 Inhouse AI Based Real Time Analytics Tool
9.5.2 Output From Desk & Primary Research
9.6 Research Assumptions & Limitations
9.7.1 Research Assumptions
9.7.2 Research Limitations
LIST OF TABLES
1 Global Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
2 Football Market, By Region, 2021-2029 (USD Million)
3 Cricket Market, By Region, 2021-2029 (USD Million)
4 Tennis Market, By Region, 2021-2029 (USD Million)
5 Basketball Market, By Region, 2021-2029 (USD Million)
6 Baseball Market, By Region, 2021-2029 (USD Million)
7 Others Market, By Region, 2021-2029 (USD Million)
8 Global Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
9 Player Analysis Market, By Region, 2021-2029 (USD Million)
10 Fan Engagement Market, By Region, 2021-2029 (USD Million)
11 Data Interpretation & Analysis Market, By Region, 2021-2029 (USD Million)
12 Others Market, By Region, 2021-2029 (USD Million)
13 Global Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
14 Software Market, By Region, 2021-2029 (USD Million)
15 Services Market, By Region, 2021-2029 (USD Million)
16 Regional Analysis, 2021-2029 (USD Million)
17 North America Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
18 North America Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
19 North America Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
20 North America Artificial Intelligence in Sports Market, By Country, 2021-2029 (USD Million)
21 U.S Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
22 U.S Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
23 U.S Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
24 Canada Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
25 Canada Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
26 Canada Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
27 Mexico Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
28 Mexico Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
29 Mexico Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
30 Europe Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
31 Europe Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
32 Europe Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
33 Europe Artificial Intelligence in Sports Market, By Country 2021-2029 (USD Million)
34 Germany Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
35 Germany Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
36 Germany Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
37 U.K Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
38 U.K Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
39 U.K Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
40 France Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
41 France Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
42 France Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
43 Italy Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
44 Italy Artificial Intelligence in Sports Market, By application, 2021-2029 (USD Million)
45 Italy Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
46 Spain Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
47 Spain Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
48 Spain Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
49 Netherlands Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
50 Netherlands Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
51 Netherlands Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
52 Rest Of Europe Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
53 Rest Of Europe Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
54 Rest of Europe Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
55 Asia Pacific Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
56 Asia Pacific Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
57 Asia Pacific Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
58 Asia Pacific Artificial Intelligence in Sports Market, By Country, 2021-2029 (USD Million)
59 China Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
60 China Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
61 China Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
62 India Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
63 India Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
64 India Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
65 Japan Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
66 Japan Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
67 Japan Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
68 South Korea Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
69 South Korea Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
70 South Korea Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
71 malaysia Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
72 malaysia Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
73 malaysia Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
74 Thailand Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
75 Thailand Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
76 Thailand Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
77 Indonesia Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
78 Indonesia Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
79 Indonesia Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
80 Vietnam Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
81 Vietnam Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
82 Vietnam Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
83 Taiwan Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
84 Taiwan Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
85 Taiwan Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
86 Rest of Asia Pacific Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
87 Rest of Asia Pacific Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
88 Rest of Asia Pacific Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
89 Middle East and Africa Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
90 Middle East and Africa Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
91 Middle East and Africa Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
92 Middle East and Africa Artificial Intelligence in Sports Market, By Country, 2021-2029 (USD Million)
93 Saudi Arabia Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
94 Saudi Arabia Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
95 Saudi Arabia Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
96 UAE Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
97 UAE Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
98 UAE Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
99 Israel Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
100 Israel Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
101 Israel Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
102 South Africa Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
103 South Africa Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
104 South Africa Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
105 Rest of Middle East and Africa Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
106 Rest of Middle East and Africa Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
107 Rest of Middle East and Africa Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
108 Central and South America Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
109 Central and South America Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
110 Central and South America Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
111 Central and South America Artificial Intelligence in Sports Market, By Country, 2021-2029 (USD Million)
112 Brazil Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
113 Brazil Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
114 Brazil Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
115 Argentina Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
116 Argentina Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
117 Argentina Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
118 Chile Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
119 Chile Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
120 Chile Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
121 Rest of Central and South America Artificial Intelligence in Sports Market, By Game Type, 2021-2029 (USD Million)
122 Rest of Central and South America Artificial Intelligence in Sports Market, By Application, 2021-2029 (USD Million)
123 Rest of Central and South America Artificial Intelligence in Sports Market, By Component, 2021-2029 (USD Million)
124 Sportradar AG: Products & Services Offering
125 SAS Institute Inc.: Products & Services Offering
126 TruMedia Networks: Products & Services Offering
127 Stats Perform: Products & Services Offering
128 SAP SE: Products & Services Offering
129 SALESFORCE.COM INC.: Products & Services Offering
130 Catapult Group International Limited.: Products & Services Offering
131 Meta Platforms, Inc.: Products & Services Offering
132 Microsoft Corporation, Inc: Products & Services Offering
133 IBM Corporation: Products & Services Offering
134 Other Companies: Products & Services Offering
LIST OF FIGURES
1 Global Artificial Intelligence in Sports Market Overview
2 Global Artificial Intelligence in Sports Market Value From 2021-2029 (USD Million)
3 Global Artificial Intelligence in Sports Market Share, By Game Type (2023)
4 Global Artificial Intelligence in Sports Market Share, By Application (2023)
5 Global Artificial Intelligence in Sports Market Share, By Component (2023)
6 Global Artificial Intelligence in Sports Market, By Region (Asia Pacific Market)
7 Technological Trends In Global Artificial Intelligence in Sports Market
8 Four Quadrant Competitor Positioning Matrix
9 Impact Of Macro & Micro Indicators On The Market
10 Impact Of Key Drivers On The Global Artificial Intelligence in Sports Market
11 Impact Of Challenges On The Global Artificial Intelligence in Sports Market
12 Porter’s Five Forces Analysis
13 Global Artificial Intelligence in Sports Market: By Game Type Scope Key Takeaways
14 Global Artificial Intelligence in Sports Market, By Game Type Segment: Revenue Growth Analysis
15 Football Market, By Region, 2021-2029 (USD Million)
16 Cricket Market, By Region, 2021-2029 (USD Million)
17 Tennis Market, By Region, 2021-2029 (USD Million)
18 Basketball Market, By Region, 2021-2029 (USD Million)
19 Baseball Market, By Region, 2021-2029 (USD Million)
20 Others Market, By Region, 2021-2029 (USD Million)
21 Global Artificial Intelligence in Sports Market: By Application Scope Key Takeaways
22 Global Artificial Intelligence in Sports Market, By Application Segment: Revenue Growth Analysis
23 Player Analysis Market, By Region, 2021-2029 (USD Million)
24 Fan Engagement Market, By Region, 2021-2029 (USD Million)
25 Data Interpretation & Analysis Market, By Region, 2021-2029 (USD Million)
26 Others Market, By Region, 2021-2029 (USD Million)
27 Global Artificial Intelligence in Sports Market: By Component Scope Key Takeaways
28 Global Artificial Intelligence in Sports Market, By Component Segment: Revenue Growth Analysis
29 Software Market, By Region, 2021-2029 (USD Million)
30 Services Market, By Region, 2021-2029 (USD Million)
31 Regional Segment: Revenue Growth Analysis
32 Global Artificial Intelligence in Sports Market: Regional Analysis
33 North America Artificial Intelligence in Sports Market Overview
34 North America Artificial Intelligence in Sports Market, By Game Type
35 North America Artificial Intelligence in Sports Market, By Application
36 North America Artificial Intelligence in Sports Market, By Component
37 North America Artificial Intelligence in Sports Market, By Country
38 U.S. Artificial Intelligence in Sports Market, By Game Type
39 U.S. Artificial Intelligence in Sports Market, By Application
40 U.S. Artificial Intelligence in Sports Market, By Component
41 Canada Artificial Intelligence in Sports Market, By Game Type
42 Canada Artificial Intelligence in Sports Market, By Application
43 Canada Artificial Intelligence in Sports Market, By Component
44 Mexico Artificial Intelligence in Sports Market, By Game Type
45 Mexico Artificial Intelligence in Sports Market, By Application
46 Mexico Artificial Intelligence in Sports Market, By Component
47 Four Quadrant Positioning Matrix
48 Company Market Share Analysis
49 Sportradar AG: Company Snapshot
50 Sportradar AG: SWOT Analysis
51 Sportradar AG: Geographic Presence
52 SAS Institute Inc.: Company Snapshot
53 SAS Institute Inc.: SWOT Analysis
54 SAS Institute Inc.: Geographic Presence
55 TruMedia Networks: Company Snapshot
56 TruMedia Networks: SWOT Analysis
57 TruMedia Networks: Geographic Presence
58 Stats Perform: Company Snapshot
59 Stats Perform: Swot Analysis
60 Stats Perform: Geographic Presence
61 SAP SE: Company Snapshot
62 SAP SE: SWOT Analysis
63 SAP SE: Geographic Presence
64 SALESFORCE.COM INC.: Company Snapshot
65 SALESFORCE.COM INC.: SWOT Analysis
66 SALESFORCE.COM INC.: Geographic Presence
67 Catapult Group International Limited. : Company Snapshot
68 Catapult Group International Limited. : SWOT Analysis
69 Catapult Group International Limited. : Geographic Presence
70 Meta Platforms, Inc.: Company Snapshot
71 Meta Platforms, Inc.: SWOT Analysis
72 Meta Platforms, Inc.: Geographic Presence
73 Microsoft Corporation, Inc.: Company Snapshot
74 Microsoft Corporation, Inc.: SWOT Analysis
75 Microsoft Corporation, Inc.: Geographic Presence
76 IBM Corporation: Company Snapshot
77 IBM Corporation: SWOT Analysis
78 IBM Corporation: Geographic Presence
79 Other Companies: Company Snapshot
80 Other Companies: SWOT Analysis
81 Other Companies: Geographic Presence
The Global Artificial Intelligence in Sports Market has been studied from the year 2019 till 2029. However, the CAGR provided in the report is from the year 2024 to 2029. The research methodology involved three stages: Desk research, Primary research, and Analysis & Output from the entire research process.
The desk research involved a robust background study which meant referring to paid and unpaid databases to understand the market dynamics; mapping contracts from press releases; identifying the key players in the market, studying their product portfolio, competition level, annual reports/SEC filings & investor presentations; and learning the demand and supply-side analysis for the Artificial Intelligence in Sports Market.
The primary research activity included telephonic conversations with more than 50 tier 1 industry consultants, distributors, and end-use product manufacturers.
Finally, based on the above thorough research process, an in-depth analysis was carried out considering the following aspects: market attractiveness, current & future market trends, market share analysis, SWOT analysis of the company and customer analytics.
Frequently Asked Questions
Tailor made solutions just for you
80% of our clients seek made-to-order reports. How do you want us to tailor yours?
OUR CLIENTS