Global Cooking Games Market Size, Trends & Analysis - Forecasts to 2028 By Platform (Mobile (iOS and Android), PC (Windows and macOS), Console, and Web), By Application (Time Management and Simulation, Educational and Cooking Training, Cooking Dash and Restaurant Management, and Others), By End User (Kids and Adults), and By Region (North America, Asia Pacific, Central and South America, Europe, and Middle East and Africa), Competitive Landscape, Company Market Share Analysis, and End User Analysis
The global cooking games market is estimated to exhibit a CAGR of 5.6% from 2023 to 2028.
The primary factors propelling the market growth are increased smartphone adoption and the shift towards digital gaming platforms and online multiplayer modes. Cooking games are frequently classified as casual games, perfect for quick gaming sessions when traveling, standing in a queue, or taking a break. Smartphones are the ideal platform for quick, casual gaming experiences. Moreover, cooking game interaction is simple and easy due to the touchscreen interface of smartphones. Players can imitate tasks like cutting, stirring, and plating food with their fingertips, making for a more immersive and interesting experience. For instance, according to Bankmycell (2023), smartphones are being used by 6.92 billion individuals globally, accounting for around 85.82% of the total global population.
During the projected period, the development of the 5G network and the rising popularity of food and culinary culture are anticipated to promote market growth. The 5G network offers faster data transfer rates and reduced latency compared to earlier generations. Since the games can be immediately streamed or downloaded, and in-game events happen with no delay, this translates to a smoother and more responsive gaming experience for gamers of cooking games. Additionally, cooking games now produce realistic and high-quality visual effects with 5G's improved capacity. As a result, players can encounter minute details, lifelike animations, and outstanding culinary simulations, which increases the immersion and attraction of these games. For instance, in January 2022, AT&T partnered with NVIDIA Corp. to provide top-tier 5G cloud gaming experiences.
Advances in graphics technology and VR and AR technology integration are also propelling market growth. VR and AR provide a highly immersive gaming experience. Players can explore a virtual kitchen in cooking games by wearing a VR headset and using the same cooking tools and supplies as they would in a real kitchen. This immersion improves the realism and involvement of the game. Moreover, it is simpler for players to follow recipes when step-by-step directions and ingredient information are shown right in front of them using augmented reality (AR) technology. This is particularly helpful for beginners or those looking to expand their cooking repertoire.
Moreover, cooking game companies are collaborating with real-world food and beverage brands, celebrity chefs, or cooking shows for cross-promotional opportunities. These collaborations can attract a dedicated fanbase and generate additional revenue. Moreover, enhancing the social and multiplayer aspects of culinary games can allow players to cook virtually with friends and family, promoting engagement and cooperation. However, high development costs and balancing monetization with player experience are expected to hamper the market growth.
The mobile segment is expected to hold the largest share of the market. Cooking games on mobile devices frequently include freemium or no-cost versions. Due to the low entrance barrier, a sizable user base has developed as a result of many individuals trying out the games. Users may easily find and download mobile cooking games via centralized platforms like the Apple App Store and Google Play Store. This exposure enables developers to reach a large audience. Moreover, mobile games can keep players interested by encouraging them to come back for daily incentives or limited-time events through alerts, which increases player retention.
The console segment is expected to be the fastest-growing segment in the market from 2023-2028. In comparison to mobile devices and certain PCs, consoles like PlayStation, Xbox, and Nintendo Switch provide better visuals, processing power, and performance. This enables developers to create visually appealing and incredibly engaging cooking games.
The educational and cooking training segment is expected to hold the largest share of the market. Players seeking practical culinary skills can play educational and cooking training games. These games provide players a useful and engaging platform for learning cooking methods, recipes, and culinary advice. Users can virtually follow and make various recipes in these games. Aiming to broaden their culinary skills, novices, aspiring chefs, and food aficionados can all benefit from this collection of recipes.
The time management and simulation segment is anticipated to be the fastest-growing segment in the market from 2023-2028. Simulation and time management cooking games frequently provide entertaining and frantic gameplay. Players are required to execute cooking chores in a short amount of time, adding excitement and urgency to the gaming experience. Additionally, players can enhance their organizational, time management, and multitasking skills by mastering these games. This aspect of skill development keeps athletes engaged and motivated to improve.
The kids’ segment is expected to hold the largest share of the market. Cooking games are popular for parents seeking safe and enjoyable gaming alternatives since they are often age-appropriate and contain information suitable for youngsters. Many kids' cooking games are made to be entertaining and instructive. They can teach kids about fundamental culinary methods, ingredients, and recipe adherence, which aligns with parents' wishes for their kids to acquire valuable skills.
The adult segment is anticipated to be the fastest-growing segment in the market from 2023-2028. Cooking games for adults often provide a more realistic and challenging gaming experience, catering to mature audiences who want to test their culinary knowledge and skills. These simulations can feature intricate culinary methods and sophisticated recipes. Moreover, some adult-themed cooking games link wines and other beverages with certain dishes, which can be attractive to individuals interested in food-and-drink pairing.
North America is expected to be the largest region in the global market. Video games, including cooking games, have gained immense popularity in North America. The widespread appeal of games, especially among various age groups, has contributed to the growth of the cooking games market. For instance, over 65% of Americans play video games, with over 212.6 million gamers weekly, according to the Entertainment Software Association. 26% of the participants in this group are under the age of 18, while 25% are above the age of 45.
Asia Pacific is anticipated to witness rapid growth during the forecast period. The gaming industry is crucial and expanding quickly in the Asia Pacific region. As more people in the region adopt gaming as a hobby, there is an increased potential market for various game genres, including cooking games. For instance, according to casino.org, with 25.6 million gamers, South Korea is the sixth-largest gaming market in the world. Additionally, a population of 51.26 million implies that nearly half of the nation's population plays video games, with 43% of South Korea's gamers being female.
Cooking Mama (Majesco Entertainment), Diner Dash (PlayFirst), Cook-Out (Resolution Games), Food Truck Simulator (Drago Entertainment), Epic Chef (Team17 Digital Ltd), Good Pizza, Great Pizza (TapBlaze, PM Studios), Overcooked (Team17 Digital Ltd), Cook, Serve, Delicious, Cooking Academy (CleverMedia, Inc.), and Incredibox (FDG Entertainment) among others, are some of the key players in the global cooking games market.
Please note: This is not an exhaustive list of companies profiled in the report.
Recent Developments
In 2020, Resolution Games, creators of the chart-topping virtual reality experiences Angry Birds VR, released the first details of its multiplayer virtual reality (VR) game, Cook-Out: A Sandwich Tale
In 2021, Team17 Digital Ltd launched Epic Chef on Playstation, Xbox, and Nintendo Switch. With this launch, the company can draw in and keep players, as gamers are used to buying and playing games on these platforms.
1 STRATEGIC INSIGHTS ON NEW REVENUE POCKETS
1.1 Strategic Opportunity & Attractiveness Analysis
1.1.1 Hot Revenue Pockets
1.1.2 Market Attractiveness Score
1.1.3 Revenue Impacting Opportunity
1.1.4 High Growing Region/Country
1.1.5 Competitor Analysis
1.1.6 Consumer Analysis
1.2 Global Market Estimates' View
1.3 Strategic Insights across Business Functions
1.3.1 For Chief Executive Officers
1.3.2 For Chief Marketing Officers
1.3.3 For Chief Strategy Officers
1.4 Evaluate the Potential of your Existing Business Lines vs. New Lines to Enter Into
2 TECHNOLOGICAL TRENDS
2.1 Technological Adoption Rate
2.2 Current Trend Impact Analysis
2.3 Future Trend Impact Analysis
3 GLOBAL COOKING GAMES MARKET OUTLOOK
3.1 Market Pyramid Analysis
3.1.1 Introduction
3.1.2 Adjacent Market Opportunities
3.1.3 Ancillary Market Opportunities
3.2 Demand Side Analysis
3.2.1 Market Drivers: Impact Analysis
3.2.2 Market Restraints: Impact Analysis
3.2.3 Market Opportunities: Impact Analysis
3.2.4 Market Challenges: Impact Analysis
3.3 Supply Side Analysis
3.3.1 Porter’s Five Forces Analysis
3.3.1.1 Threat of New Entrants
3.3.1.2 Threat of New Substitutes
3.3.1.3 Bargaining Power of Suppliers
3.3.1.4 Bargaining Power of Buyers
3.3.1.5 Intensity of Competitive Rivalry
3.3.2 SWOT Analysis; By Factor (Political & Legal, Economic, and Technological)
3.3.2.1 Political Landscape
3.3.2.2 Economic Landscape
3.3.2.3 Social Landscape
3.3.2.4 Technology Landscape
3.3.3 Value Chain Analysis
3.3.4 Trend Analysis
3.3.5 Gap Analysis
3.3.6 Cost Analysis
4 GLOBAL COOKING GAMES MARKET, BY PLATFORM
4.1 Introduction
4.2 Cooking Games Market: Platform Scope Key Takeaways
4.3 Revenue Growth Analysis, 2022 & 2028
4.4 Mobile (iOS and Android)
4.4.1 Mobile (iOS and Android) Market Estimates and Forecast, 2020-2028 (USD Million)
4.5 PC (Windows and macOS)
4.5.1 PC (Windows and macOS) Market Estimates and Forecast, 2020-2028 (USD Million)
4.6 Console
4.6.1 Console Market Estimates and Forecast, 2020-2028 (USD Million)
4.7 Web
4.7.1 Web Market Estimates and Forecast, 2020-2028 (USD Million)
5 GLOBAL COOKING GAMES MARKET, BY APPLICATION
5.1 Introduction
5.2 Cooking Games Market: Application Scope Key Takeaways
5.3 Revenue Growth Analysis, 2022 & 2028
5.4 Time Management and Simulation
5.4.1 Time Management and Simulation Market Estimates and Forecast, 2020-2028 (USD Million)
5.5 Educational and Cooking Training
5.5.1 Educational and Cooking Training Market Estimates and Forecast, 2020-2028 (USD Million)
5.6 Cooking Dash and Restaurant Management
5.6.1 Cooking Dash and Restaurant Management Market Estimates and Forecast, 2020-2028 (USD Million)
5.7 Others
5.7.1 Others Market Estimates and Forecast, 2020-2028 (USD Million)
6 GLOBAL COOKING GAMES MARKET, BY END USER
6.1 Introduction
6.2 Cooking Games Market: End User Scope Key Takeaways
6.3 Revenue Growth Analysis, 2022 & 2028
6.4 Kids
6.4.1 Kids Market Estimates and Forecast, 2020-2028 (USD Million)
6.5 Adults
6.5.1 Adults Market Estimates and Forecast, 2020-2028 (USD Million)
7 GLOBAL COOKING GAMES MARKET, BY REGION
7.1 Introduction
7.2 North America Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.2.1 By Platform
7.2.2 By Application
7.2.3 By End User
7.2.4 By Country
7.2.4.1 U.S. Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.2.4.1.1 By Platform
7.2.4.1.2 By Application
7.2.4.1.3 By End User
7.2.4.2 Canada Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.2.4.2.1 By Platform
7.2.4.2.2 By Application
7.2.4.2.3 By End User
7.2.4.3 Mexico Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.2.4.3.1 By Platform
7.2.4.3.2 By Application
7.2.4.3.3 By End User
7.3 Europe Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.3.1 By Platform
7.3.2 By Application
7.3.3 By End User
7.3.4 By Country
7.3.4.1 Germany Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.3.4.1.1 By Platform
7.3.4.1.2 By Application
7.3.4.1.3 By End User
7.3.4.2 U.K. Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.3.4.2.1 By Platform
7.3.4.2.2 By Application
7.3.4.2.3 By End User
7.3.4.3 France Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.3.4.3.1 By Platform
7.3.4.3.2 By Application
7.3.4.3.3 By End User
7.3.4.4 Italy Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.3.4.4.1 By Platform
7.3.4.4.2 By Application
7.2.4.4.3 By End User
7.3.4.5 Spain Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.3.4.5.1 By Platform
7.3.4.5.2 By Application
7.2.4.5.3 By End User
7.3.4.6 Netherlands Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.3.4.6.1 By Platform
7.3.4.6.2 By Application
7.2.4.6.3 By End User
7.3.4.7 Rest of Europe Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.3.4.7.1 By Platform
7.3.4.7.2 By Application
7.2.4.7.3 By End User
7.4 Asia Pacific Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.1 By Platform
7.4.2 By Application
7.4.3 By End User
7.4.4 By Country
7.4.4.1 China Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.1.1 By Platform
7.4.4.1.2 By Application
7.4.4.1.3 By End User
7.4.4.2 Japan Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.2.1 By Platform
7.4.4.2.2 By Application
7.4.4.2.3 By End User
7.4.4.3 India Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.3.1 By Platform
7.4.4.3.2 By Application
7.4.4.3.3 By End User
7.4.4.4 South Korea Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.4.1 By Platform
7.4.4.4.2 By Application
7.4.4.4.3 By End User
7.4.4.5 Singapore Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.5.1 By Platform
7.4.4.5.2 By Application
7.4.4.5.3 By End User
7.4.4.6 Malaysia Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.6.1 By Platform
7.4.4.6.2 By Application
7.4.4.6.3 By End User
7.4.4.7 Thailand Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.7.1 By Platform
7.4.4.7.2 By Application
7.4.4.7.3 By End User
7.4.4.8 Indonesia Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.8.1 By Platform
7.4.4.8.2 By Application
7.4.4.8.3 By End User
7.4.4.9 Vietnam Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.9.1 By Platform
7.4.4.9.2 By Application
7.4.4.9.3 By End User
7.4.4.10 Taiwan Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.10.1 By Platform
7.4.4.10.2 By Application
7.4.4.10.3 By End User
7.4.4.11 Rest of Asia Pacific Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.4.4.11.1 By Platform
7.4.4.11.2 By Application
7.4.4.11.3 By End User
7.5 Middle East and Africa Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.5.1 By Platform
7.5.2 By Application
7.5.3 By End User
7.5.4 By Country
7.5.4.1 Saudi Arabia Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.5.4.1.1 By Platform
7.5.4.1.2 By Application
7.5.4.1.3 By End User
7.5.4.2 U.A.E. Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.5.4.2.1 By Platform
7.5.4.2.2 By Application
7.5.4.2.3 By End User
7.5.4.3 Israel Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.5.4.3.1 By Platform
7.5.4.3.2 By Application
7.5.4.3.3 By End User
7.5.4.4 South Africa Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.5.4.4.1 By Platform
7.5.4.4.2 By Application
7.5.4.4.3 By End User
7.5.4.5 Rest of Middle East and Africa Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.5.4.5.1 By Platform
7.5.4.5.2 By Application
7.5.4.5.2 By End User
7.6 Central and South America Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.6.1 By Platform
7.6.2 By Application
7.6.3 By End User
7.6.4 By Country
7.6.4.1 Brazil Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.6.4.1.1 By Platform
7.6.4.1.2 By Application
7.6.4.1.3 By End User
7.6.4.2 Argentina Eaporative Air Cooler Market Estimates and Forecast, 2020-2028 (USD Million)
7.6.4.2.1 By Platform
7.6.4.2.2 By Application
7.6.4.2.3 By End User
7.6.4.3 Chile Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.6.4.3.1 By Platform
7.6.4.3.2 By Application
7.6.4.3.3 By End User
7.6.4.4 Rest of Central and South America Cooking Games Market Estimates and Forecast, 2020-2028 (USD Million)
7.6.4.4.1 By Platform
7.6.4.4.2 By Application
7.6.4.4.3 By End User
8 COMPETITIVE LANDCAPE
8.1 Company Market Share Analysis
8.2 Four Quadrant Positioning Matrix
8.2.1 Market Leaders
8.2.2 Market Visionaries
8.2.3 Market Challengers
8.2.4 Niche Market Players
8.3 Vendor Landscape
8.3.1 North America
8.3.2 Europe
8.3.3 Asia Pacific
8.3.4 Rest of the World
8.4 Company Profiles
8.4.1 Cooking Mama (Majesco Entertainment)
8.4.1.1 Business Description & Financial Analysis
8.4.1.2 SWOT Analysis
8.4.1.3 Products & Services Offered
8.4.1.4 Strategic Alliances between Business Partners
8.4.2 DINER DASH (PLAYFIRST)
8.4.2.1 Business Description & Financial Analysis
8.4.2.2 SWOT Analysis
8.4.2.3 Products & Services Offered
8.4.2.4 Strategic Alliances between Business Partners
8.4.3 Cook-Out (Resolution Games)
8.4.3.1 Business Description & Financial Analysis
8.4.3.2 SWOT Analysis
8.4.3.3 Products & Services Offered
8.4.3.4 Strategic Alliances between Business Partners
8.4.4 Food Truck Simulator (Drago Entertainment)
8.4.4.1 Business Description & Financial Analysis
8.4.4.2 SWOT Analysis
8.4.4.3 Products & Services Offered
8.4.4.4 Strategic Alliances between Business Partners
8.4.5 Epic Chef (Team17 Digital Ltd)
8.4.5.1 Business Description & Financial Analysis
8.4.5.2 SWOT Analysis
8.4.5.3 Products & Services Offered
8.4.5.4 Strategic Alliances between Business Partners
8.4.6 GOOD PIZZA, GREAT PIZZA (TAPBLAZE, PM STUDIOS)
8.4.6.1 Business Description & Financial Analysis
8.4.6.2 SWOT Analysis
8.4.6.3 Products & Services Offered
8.4.6.4 Strategic Alliances between Business Partners
8.4.7 Overcooked (Team17 Digital Ltd)
8.4.7.1 Business Description & Financial Analysis
8.4.7.2 SWOT Analysis
8.4.7.3 Products & Services Offered
8.4.8.4 Strategic Alliances between Business Partners
8.4.8 Cook, Serve, Delicious
8.4.8.1 Business Description & Financial Analysis
8.4.8.2 SWOT Analysis
8.4.8.3 Products & Services Offered
8.4.8.4 Strategic Alliances between Business Partners
8.4.9 Incredibox (FDG Entertainment)
8.4.9.1 Business Description & Financial Analysis
8.4.9.2 SWOT Analysis
8.4.9.3 Products & Services Offered
8.4.9.4 Strategic Alliances between Business Partners
8.4.10 Cooking Academy (CleverMedia, Inc.)
8.4.10.1 Business Description & Financial Analysis
8.4.10.2 SWOT Analysis
8.4.10.3 Products & Services Offered
8.4.10.4 Strategic Alliances between Business Partners
8.4.11 Other Companies
8.4.11.1 Business Description & Financial Analysis
8.4.11.2 SWOT Analysis
8.4.11.3 Products & Services Offered
8.4.11.4 Strategic Alliances between Business Partners
9 RESEARCH METHODOLOGY
9.1 Market Introduction
9.1.1 Market Definition
9.1.2 Market Scope & Segmentation
9.2 Information Procurement
9.2.1 Secondary Research
9.2.1.1 Purchased Databases
9.2.1.2 GMEs Internal Data Repository
9.2.1.3 Secondary Resources & Third Party Perspectives
9.2.1.4 Company Information Sources
9.2.2 Primary Research
9.2.2.1 Various Type of Respondents for Primary Interviews
9.2.2.2 Number of Interviews Conducted throughout the Research Process
9.2.2.3 Primary Stakeholders
9.2.2.4 Discussion Guide for Primary Participants
9.2.3 Expert Panels
9.2.3.1 Expert Panels Across 30+ Industry
9.2.4 Paid Local Experts
9.2.4.1 Paid Local Experts Across 30+ Industry Across each Region
9.3 Market Estimation
9.3.1 Top-Down Approach
9.3.1.1 Macro-Economic Indicators Considered
9.3.1.2 Micro-Economic Indicators Considered
9.3.2 Bottom Up Approach
9.3.2.1 Company Share Analysis Approach
9.3.2.2 Estimation of Potential Product Sales
9.4 Data Triangulation
9.4.1 Data Collection
9.4.2 Time Series, Cross Sectional & Panel Data Analysis
9.4.3 Cluster Analysis
9.5 Analysis and Output
9.5.1 Inhouse AI Based Real Time Analytics Tool
9.5.2 Output From Desk & Primary Research
9.6 Research Assumptions & Limitations
9.7.1 Research Assumptions
9.7.2 Research Limitations
LIST OF TABLES
1 Global Cooking Games Market, By Platform, 2020-2028 (USD Million)
2 Mobile (iOS and Android) Market, By Region, 2020-2028 (USD Million)
3 PC (Windows and macOS) Market, By Region, 2020-2028 (USD Million)
4 Console Market, By Region, 2020-2028 (USD Million)
5 Web Market, By Region, 2020-2028 (USD Million)
6 Global Cooking Games Market, By Application, 2020-2028 (USD Million)
7 Time Management and Simulation Market, By Region, 2020-2028 (USD Million)
8 Educational and Cooking Training Market, By Region, 2020-2028 (USD Million)
9 Cooking Dash and Restaurant Management Market, By Region, 2020-2028 (USD Million)
10 Others Market, By Region, 2020-2028 (USD Million)
11 Global Cooking Games Market, By End User, 2020-2028 (USD Million)
12 Kids Market, By Region, 2020-2028 (USD Million)
13 Adults Market, By Region, 2020-2028 (USD Million)
14 Regional Analysis, 2020-2028 (USD Million)
15 North America Cooking Games Market, By Platform, 2020-2028 (USD Million)
16 North America Cooking Games Market, By Application, 2020-2028 (USD Million)
17 North America Cooking Games Market, By End User, 2020-2028 (USD Million)
18 North America Cooking Games Market, By Country, 2020-2028 (USD Million)
19 U.S Cooking Games Market, By Platform, 2020-2028 (USD Million)
20 U.S Cooking Games Market, By Application, 2020-2028 (USD Million)
21 U.S Cooking Games Market, By End User, 2020-2028 (USD Million)
22 Canada Cooking Games Market, By Platform, 2020-2028 (USD Million)
23 Canada Cooking Games Market, By Application, 2020-2028 (USD Million)
24 Canada Cooking Games Market, By End User, 2020-2028 (USD Million)
25 Mexico Cooking Games Market, By Platform, 2020-2028 (USD Million)
26 Mexico Cooking Games Market, By Application, 2020-2028 (USD Million)
27 Mexico Cooking Games Market, By End User, 2020-2028 (USD Million)
28 Europe Cooking Games Market, By Platform, 2020-2028 (USD Million)
29 Europe Cooking Games Market, By Application, 2020-2028 (USD Million)
30 Europe Cooking Games Market, By End User, 2020-2028 (USD Million)
31 Germany Cooking Games Market, By Platform, 2020-2028 (USD Million)
32 Germany Cooking Games Market, By Application, 2020-2028 (USD Million)
33 Germany Cooking Games Market, By End User, 2020-2028 (USD Million)
34 UK Cooking Games Market, By Platform, 2020-2028 (USD Million)
35 UK Cooking Games Market, By Application, 2020-2028 (USD Million)
36 UK Cooking Games Market, By End User, 2020-2028 (USD Million)
37 France Cooking Games Market, By Platform, 2020-2028 (USD Million)
38 France Cooking Games Market, By Application, 2020-2028 (USD Million)
39 France Cooking Games Market, By End User, 2020-2028 (USD Million)
40 Italy Cooking Games Market, By Platform, 2020-2028 (USD Million)
41 Italy Cooking Games Market, By T Application Type, 2020-2028 (USD Million)
42 Italy Cooking Games Market, By End User, 2020-2028 (USD Million)
43 Spain Cooking Games Market, By Platform, 2020-2028 (USD Million)
44 Spain Cooking Games Market, By Application, 2020-2028 (USD Million)
45 Spain Cooking Games Market, By End User, 2020-2028 (USD Million)
46 Rest Of Europe Cooking Games Market, By Platform, 2020-2028 (USD Million)
47 Rest Of Europe Cooking Games Market, By Application, 2020-2028 (USD Million)
48 Rest of Europe Cooking Games Market, By End User, 2020-2028 (USD Million)
49 Asia Pacific Cooking Games Market, By Platform, 2020-2028 (USD Million)
50 Asia Pacific Cooking Games Market, By Application, 2020-2028 (USD Million)
51 Asia Pacific Cooking Games Market, By End User, 2020-2028 (USD Million)
52 Asia Pacific Cooking Games Market, By Country, 2020-2028 (USD Million)
53 China Cooking Games Market, By Platform, 2020-2028 (USD Million)
54 China Cooking Games Market, By Application, 2020-2028 (USD Million)
55 China Cooking Games Market, By End User, 2020-2028 (USD Million)
56 India Cooking Games Market, By Platform, 2020-2028 (USD Million)
57 India Cooking Games Market, By Application, 2020-2028 (USD Million)
58 India Cooking Games Market, By End User, 2020-2028 (USD Million)
59 Japan Cooking Games Market, By Platform, 2020-2028 (USD Million)
60 Japan Cooking Games Market, By Application, 2020-2028 (USD Million)
61 Japan Cooking Games Market, By End User, 2020-2028 (USD Million)
62 South Korea Cooking Games Market, By Platform, 2020-2028 (USD Million)
63 South Korea Cooking Games Market, By Application, 2020-2028 (USD Million)
64 South Korea Cooking Games Market, By End User, 2020-2028 (USD Million)
65 Middle East and Africa Cooking Games Market, By Platform, 2020-2028 (USD Million)
66 Middle East and Africa Cooking Games Market, By Application, 2020-2028 (USD Million)
67 Middle East and Africa Cooking Games Market, By End User, 2020-2028 (USD Million)
68 Middle East and Africa Cooking Games Market, By Country, 2020-2028 (USD Million)
69 Saudi Arabia Cooking Games Market, By Platform, 2020-2028 (USD Million)
70 Saudi Arabia Cooking Games Market, By Application, 2020-2028 (USD Million)
71 Saudi Arabia Cooking Games Market, By End User, 2020-2028 (USD Million)
72 UAE Cooking Games Market, By Platform, 2020-2028 (USD Million)
73 UAE Cooking Games Market, By Application, 2020-2028 (USD Million)
74 UAE Cooking Games Market, By End User, 2020-2028 (USD Million)
75 Central and South America Cooking Games Market, By Platform, 2020-2028 (USD Million)
76 Central and South America Cooking Games Market, By Application, 2020-2028 (USD Million)
77 Central and South America Cooking Games Market, By End User, 2020-2028 (USD Million)
78 Central and South America Cooking Games Market, By Country, 2020-2028 (USD Million)
79 Brazil Cooking Games Market, By Platform, 2020-2028 (USD Million)
80 Brazil Cooking Games Market, By Application, 2020-2028 (USD Million)
81 Brazil Cooking Games Market, By End User, 2020-2028 (USD Million)
82 Cooking Mama (Majesco Entertainment): Products & Services Offering
83 DINER DASH (PLAYFIRST): Products & Services Offering
84 Cook-Out (Resolution Games): Products & Services Offering
85 Food Truck Simulator (Drago Entertainment): Products & Services Offering
86 Epic Chef (Team17 Digital Ltd): Products & Services Offering
87 GOOD PIZZA, GREAT PIZZA (TAPBLAZE, PM STUDIOS): Products & Services Offering
88 Overcooked (Team17 Digital Ltd) : Products & Services Offering
89 Cook, Serve, Delicious: Products & Services Offering
90 Incredibox (FDG Entertainment), Inc: Products & Services Offering
91 Cooking Academy (CleverMedia, Inc.): Products & Services Offering
92 Other Companies: Products & Services Offering
LIST OF FIGURES
1 Global Cooking Games Market Overview
2 Global Cooking Games Market Value From 2020-2028 (USD Million)
3 Global Cooking Games Market Share, By Platform (2022)
4 Global Cooking Games Market Share, By Application (2022)
5 Global Cooking Games Market Share, By End User (2022)
6 Global Cooking Games Market, By Region (Asia Pacific Market)
7 Technological Trends In Global Cooking Games Market
8 Four Quadrant Competitor Positioning Matrix
9 Impact Of Macro & Micro Indicators On The Market
10 Impact Of Key Drivers On The Global Cooking Games Market
11 Impact Of Challenges On The Global Cooking Games Market
12 Porter’s Five Forces Analysis
13 Global Cooking Games Market: By Platform Scope Key Takeaways
14 Global Cooking Games Market, By Platform Segment: Revenue Growth Analysis
15 Mobile (iOS and Android) Market, By Region, 2020-2028 (USD Million)
16 PC (Windows and macOS) Market, By Region, 2020-2028 (USD Million)
17 Console Market, By Region, 2020-2028 (USD Million)
18 Web Market, By Region, 2020-2028 (USD Million)
19 Global Cooking Games Market: By Application Scope Key Takeaways
20 Global Cooking Games Market, By Application Segment: Revenue Growth Analysis
21 Time Management and Simulation Market, By Region, 2020-2028 (USD Million)
22 Educational and Cooking Training Market, By Region, 2020-2028 (USD Million)
23 Cooking Dash and Restaurant Management Market, By Region, 2020-2028 (USD Million)
24 Others Market, By Region, 2020-2028 (USD Million)
25 Global Cooking Games Market: By End User Scope Key Takeaways
26 Global Cooking Games Market, By End User Segment: Revenue Growth Analysis
27 Kids Market, By Region, 2020-2028 (USD Million)
28 Adults Market, By Region, 2020-2028 (USD Million)
29 Regional Segment: Revenue Growth Analysis
30 Global Cooking Games Market: Regional Analysis
31 North America Cooking Games Market Overview
32 North America Cooking Games Market, By Platform
33 North America Cooking Games Market, By Application
34 North America Cooking Games Market, By End User
35 North America Cooking Games Market, By Country
36 U.S. Cooking Games Market, By Platform
37 U.S. Cooking Games Market, By Application
38 U.S. Cooking Games Market, By End User
39 Canada Cooking Games Market, By Platform
40 Canada Cooking Games Market, By Application
41 Canada Cooking Games Market, By End User
42 Mexico Cooking Games Market, By Platform
43 Mexico Cooking Games Market, By Application
44 Mexico Cooking Games Market, By End User
45 Four Quadrant Positioning Matrix
46 Company Market Share Analysis
47 Cooking Mama (Majesco Entertainment): Company Snapshot
48 Cooking Mama (Majesco Entertainment): SWOT Analysis
49 Cooking Mama (Majesco Entertainment): Geographic Presence
50 DINER DASH (PLAYFIRST): Company Snapshot
51 DINER DASH (PLAYFIRST): SWOT Analysis
52 DINER DASH (PLAYFIRST): Geographic Presence
53 Cook-Out (Resolution Games): Company Snapshot
54 Cook-Out (Resolution Games): SWOT Analysis
55 Cook-Out (Resolution Games): Geographic Presence
56 Food Truck Simulator (Drago Entertainment): Company Snapshot
57 Food Truck Simulator (Drago Entertainment): Swot Analysis
58 Food Truck Simulator (Drago Entertainment): Geographic Presence
59 Epic Chef (Team17 Digital Ltd): Company Snapshot
60 Epic Chef (Team17 Digital Ltd): SWOT Analysis
61 Epic Chef (Team17 Digital Ltd): Geographic Presence
62 GOOD PIZZA, GREAT PIZZA (TAPBLAZE, PM STUDIOS): Company Snapshot
63 GOOD PIZZA, GREAT PIZZA (TAPBLAZE, PM STUDIOS): SWOT Analysis
64 GOOD PIZZA, GREAT PIZZA (TAPBLAZE, PM STUDIOS): Geographic Presence
65 Overcooked (Team17 Digital Ltd) : Company Snapshot
66 Overcooked (Team17 Digital Ltd) : SWOT Analysis
67 Overcooked (Team17 Digital Ltd) : Geographic Presence
68 Cook, Serve, Delicious: Company Snapshot
69 Cook, Serve, Delicious: SWOT Analysis
70 Cook, Serve, Delicious: Geographic Presence
71 Incredibox (FDG Entertainment), Inc.: Company Snapshot
72 Incredibox (FDG Entertainment), Inc.: SWOT Analysis
73 Incredibox (FDG Entertainment), Inc.: Geographic Presence
74 Cooking Academy (CleverMedia, Inc.): Company Snapshot
75 Cooking Academy (CleverMedia, Inc.): SWOT Analysis
76 Cooking Academy (CleverMedia, Inc.): Geographic Presence
77 Other Companies: Company Snapshot
78 Other Companies: SWOT Analysis
79 Other Companies: Geographic Presence
The Global Cooking Games Market has been studied from the year 2019 till 2028. However, the CAGR provided in the report is from the year 2023 to 2028. The research methodology involved three stages: Desk research, Primary research, and Analysis & Output from the entire research process.
The desk research involved a robust background study which meant referring to paid and unpaid databases to understand the market dynamics; mapping contracts from press releases; identifying the key players in the market, studying their product portfolio, competition level, annual reports/SEC filings & investor presentations; and learning the demand and supply-side analysis for the Cooking Games Market.
The primary research activity included telephonic conversations with more than 50 tier 1 industry consultants, distributors, and end-use product manufacturers.
Finally, based on the above thorough research process, an in-depth analysis was carried out considering the following aspects: market attractiveness, current & future market trends, market share analysis, SWOT analysis of the company and customer analytics.
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