Virtual Reality Software Market Insights
The global virtual reality software market is estimated to witness significant growth during the forecast period (2020-2026). The VR software market will grow exponentially at a CAGR of ~10.5%. With the integration of software with the workstation and laptops, a virtual environment is created for the patient to visualize moving pictures and objects. Such practices are carried out for specific medical areas related to mental disorders, phobia alcohol addiction, post-surgery therapy, robotic surgery, etc. The software offers a fully immersive environment in which the patient can interact with objects similar to that in the real world. Hence, the growing demand for digitization with healthcare treatment methodologies, increasing prevalence of mental disorders and cardiac surgeries or stroke, the rising number for robotic surgeries, increasing government investment in IoT based medical treatments will drive the market to a great extent.
Furthermore, increasing awareness of the use of AR and VR technologies in developed regions like China, Japan, India, South Korea, Australia, the Middle East, etc. will give rise to its high demand. Moreover, the data points and information collected from VR software are useful than the patient reactions to traditional treatment ways. The data sets can then be useful in further providing drug-based treatment.
Virtual Reality Software Market: By Component
Based on the components, the market is segmented into software and service. The software segment is further split into web-based and mobile-based software. Also, the services segment is further divided into post-sale service, and training & education. The software segment will be the largest market segment during the forecast period. This is mainly due to increasing demand for VR therapies for mental health, stroke patients, military personnel (to treat PTSD), robotic surgeries, medical school training sessions via VR technology, etc. Moreover, the launch of advanced software (virtual model of patient’s anatomy, Alzheimer’s disease-specific software, and Parkinson’s disease model) in the market has added fuel to the growth of this segment.
Virtual Reality Software Market: By Deployment
Based on deployment, the virtual reality software market is segmented into the cloud and web-based. The cloud-based VR software segment will be the fastest-growing segment during the forecast period. This growth will be mainly due to increasing adoption of advanced VR technology that uses the only cloud-based system, and ease of understanding by a non-technical person. Also, cloud-based VR software allows developers to manage and use the VR database from any location and environment.
Virtual Reality Software Market: By Subscription Model
According to the subscription model, this software market is segmented into free and paid subscriptions. The paid subscription model is further segmented into monthly, annually, and one-time license model. The paid subscription model will be expected to be the fastest-growing model during the forecast period. This is mainly due to added training, software upgrades, and post-sale services and advantages offered in a paid service which is vital for patient treatment and robotic surgery management.
Virtual Reality Software Market: By Application
Based on application, the market is segmented into mental disorder & addiction management, post-stroke recovery therapy, Pediatric management, robotic surgery simulation, education & medical skills training, and dentistry. The mental disorder & addiction management will have the largest share in the VR software market. Several research studies conducted on the use of VR therapy for mental health have shown that certain conditions like phobias, and PTSD, will be successfully treated as compared to the older and traditional treatments of drug administration. Moreover, the high prevalence of mental health disorders amongst the young generation will fuel the growth of this segment.
Virtual Reality Software Market: By End User
Based on end-user, the market is segmented hospitals, therapy clinics, & surgical centers, research & training organizations, VR manufacturing companies, and other end users. The VR manufacturing companies will have the largest share in the market during 2020-2026. Increasing demand for VR technology in mental therapy, robotic surgeries, and medical school training will boost the demand for the software as well. An increasing number of VR workstation instalments at therapy centers will add fuel to the software’s market growth.
Virtual Reality Software Market: By Region
Based on the region, the market is segmented into North America, Asia-Pacific, Europe, Middle East, and Africa, and Central & South America. North America will contribute the most to the revenue generated in this market. The major reasons for this region to be the top market is the growing awareness of VR technology in the field of medical science and the growing government expenses on healthcare infrastructure. Furthermore, the Asia-Pacific region is expected to grow at a high CAGR during the forecast period because of increasing stroke cases in countries like Japan, Taiwan, China, and India, rising mental health cases, medical tourism, and rising demand for minimally invasive surgeries.
Virtual Reality Software Market Share and Competitor Analysis
The key players operating in the market include Orca Health, Echopixel, Occulus, Six VR, zSpace, Mindmaze, Psious, Firsthand Technology, Atheer, Medical Realities, Osso VR, XRHealth, VR Vision Inc, Health Scholars, and Surgical Theatre among others. (Others include TrueVision, Verapy, Avantis Systems Ltd., Immertive Theme, Ghost Productions, Inc., ORamaVR, 3D Systems, Inc., Virtually Better, iMotions, ImmersiveTouch, and Fundamentalvar).
Please note: This is not an exhaustive list of companies profiled in the report.
In August 2020, an immersive technology company namely, ImmersiveTouch (US), has won a UK Digital Experience Award for its VR therapy software for mental health, and Oxford VR’s (UK) mental health program received the Gold Award for Best Use of Emerging Technology.
Related Report: Global Virtual Reality Exposure Therapy Market Size, Trends & Analysis - Forecasts to 2026
Check the Press Release on Global Virtual Reality Software Market Report
Virtual Reality Software Market: By Deployment
- Introduction
- Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- Web-Based
- Web-Based: Virtual Reality Software Market, 2020-2026 (USD Million)
- Cloud-Based
- Cloud-Based: Virtual Reality Software Market, 2020-2026 (USD Million)
Virtual Reality Software Market: By Component
- Introduction
- Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- Software
- Software: Virtual Reality Software Market, 2020-2026 (USD Million)
- Web-Based Software: Virtual Reality Software Market, 2020-2026 (USD Million)
- Mobile-Based Software: Virtual Reality Software Market, 2020-2026 (USD Million)
- Services
- Services: Virtual Reality Software Market, 2020-2026 (USD Million)
- Post Sale Service: Virtual Reality Software Market, 2020-2026 (USD Million)
- Training and Education: Virtual Reality Software Market, 2020-2026 (USD Million)
Virtual Reality Software Market: By Subscription Model
- Introduction
- Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- Free
- Free: Virtual Reality Software Market, 2020-2026 (USD Million)
- Paid
- Paid: Virtual Reality Software Market, 2020-2026 (USD Million)
- Monthly: Virtual Reality Software Market, 2020-2026 (USD Million)
- Annually: Virtual Reality Software Market, 2020-2026 (USD Million)
- Monthly: Virtual Reality Software Market, 2020-2026 (USD Million)
Virtual Reality Software Market: By End-User
- Introduction
- Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- Hospitals
- Hospitals: Virtual Reality Software Market, 2020-2026 (USD Million)
- Therapy Clinics, & Surgical Centers
- Therapy Clinics, & Surgical Centers: Virtual Reality Software Market, 2020-2026 (USD Million)
- Research & Training Organizations
- Research & Training Organizations: Virtual Reality Software Market, 2020-2026 (USD Million)
- VR Manufacturing Companies
- VR Manufacturing Companies: Virtual Reality Software Market, 2020-2026 (USD Million)
- Other End Users
- Other End Users: Virtual Reality Software Market, 2020-2026 (USD Million)
Virtual Reality Software Market: By Application
- Introduction
- Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Mental Disorder & Addiction Management
- Mental Disorder & Addiction Management: Virtual Reality Software Market, 2020-2026 (USD Million)
- Post Stroke Recovery Therapy
- Post Stroke Recovery Therapy: Virtual Reality Software Market, 2020-2026 (USD Million)
- Pediatric Management
- Pediatric Management: Virtual Reality Software Market, 2020-2026 (USD Million)
- Robotic Surgery Simulation
- Robotic Surgery Simulation: Virtual Reality Software Market, 2020-2026 (USD Million)
- Surgery Simulation
- Surgery Simulation: Virtual Reality Software Market, 2020-2026 (USD Million)
- Education & Medical Skills Training
- Education & Medical Skills Training: Virtual Reality Software Market, 2020-2026 (USD Million)
- Dentistry
- Dentistry: Virtual Reality Software Market, 2020-2026 (USD Million)
Virtual Reality Software Market: By Region
- Introduction
- Global Virtual Reality Software Market, Regional Analysis, 2020-2026 (USD Million)
- North America
- North America Virtual Reality Software Market, Regional Analysis, 2020-2026 (USD Million)
- By Deployment
- North America Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- North America Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- North America Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- North America Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- North America Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- By Country
- U.S
- By Deployment
- U.S Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- U.S Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- U.S Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- U.S Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- U.S Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Canada.
- By Deployment
- Canada Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Canada Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Canada Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Canada Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Canada Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Mexico
- By Deployment
- Mexico Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Mexico Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Mexico Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Mexico Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Mexico Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Europe
- Europe Virtual Reality Software Market, Regional Analysis, 2020-2026 (USD Million)
- By Deployment
- Europe Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Europe Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Europe Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Europe Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Europe Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- By Country
- Germany
- By Deployment
- Germany Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Germany Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Germany Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Germany Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Germany Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- UK
- By Deployment
- UK Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- UK Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- UK Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- UK Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- UK Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- France
- By Deployment
- France Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- France Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- France Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- France Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- France Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Italy
- By Deployment
- Italy Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Italy Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Italy Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Italy Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Italy Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Rest Of Europe
- By Deployment
- Rest Of Europe Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Rest Of Europe Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Rest Of Europe Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Rest Of Europe Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Rest Of Europe Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Asia Pacific
- Asia Pacific Virtual Reality Software Market, Regional Analysis, 2020-2026 (USD Million)
- By Deployment
- Asia Pacific Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Asia Pacific Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Asia Pacific Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Asia Pacific Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Asia Pacific Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- By Country
- China
- By Deployment
- China Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- China Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- China Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- China Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- China Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Japan
- By Deployment
- Japan Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Japan Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Japan Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Japan Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Japan Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- India
- By Deployment
- India Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- India Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- India Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- India Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- India Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Central & South America
- Central & South America Virtual Reality Software Market, Regional Analysis, 2020-2026 (USD Million)
- By Deployment
- Central & South America Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Central & South America Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Central & South America Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Central & South America Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Central & South America Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- By Country
- Brazil
- By Deployment
- Brazil Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Brazil Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Brazil Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Brazil Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Brazil Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- Middle East & Africa
- Middle East & Africa Virtual Reality Software Market, Regional Analysis, 2020-2026 (USD Million)
- By Deployment
- Middle East & Africa Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Middle East & Africa Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Middle East & Africa Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Middle East & Africa Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Middle East & Africa Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- By Country
- Saudi Arabia
- By Deployment
- Saudi Arabia Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- Saudi Arabia Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- Saudi Arabia Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- Saudi Arabia Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- Saudi Arabia Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
- UAE
- By Deployment
- UAE Virtual Reality Software Market, By Deployment, 2020-2026 (USD Million)
- By Component
- UAE Virtual Reality Software Market, By Component, 2020-2026 (USD Million)
- By Subscription Model
- UAE Virtual Reality Software Market, By Subscription Model, 2020-2026 (USD Million)
- By End-User
- UAE Virtual Reality Software Market, By End-User, 2020-2026 (USD Million)
- By Application
- UAE Virtual Reality Software Market, By Application, 2020-2026 (USD Million)
The global Virtual Reality Software Market has been studied from the year 2017 till 2026. However, the CAGR provided in the report is from the year 2018 to 2026. The research methodology involved three stages: Desk research, Primary research, and Analysis & Output from the entire research process.
The desk research involved a robust background study which meant referring to paid and unpaid databases to understand the market dynamics; mapping contracts from press releases; identifying the key players in the market, studying their product portfolio, competition level, annual reports/SEC filings & investor presentations; and learning the demand and supply side analysis for the Virtual Reality Software Market.
The primary research activity included telephonic conversations with more than 50 tier 1 industry consultants, distributors, and end-use product manufacturers.
Finally, based on the above thorough research process, an in-depth analysis was carried out considering the following aspects: market attractiveness, current & future market trends, market share analysis, SWOT analysis of the companies and customer analytics.