Metaverse in Gaming Market

Global Metaverse in Gaming Market Size, Trends & Analysis - Forecasts to 2027 By Equipment (AR Glasses, VR Headset, Smartphone, Desktop, Gaming Console), By Type (Augmented Reality, Virtual Reality, Mixed Reality, Extended Reality), By Technology (AR & VR Technologies, Blockchain [Cryptocurrency, NFTs], Internet of Things (IoT), 3D Reconstruction), By Age Rating (13-17, 18+), By Region (North America, Asia Pacific, Central & South America, Europe, and the Middle East & Africa), End-User Landscape Analysis, Company Market Share Analysis, and Competitor Analysis

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This report was recently updated on November 17 2024 with the latest and most recent market numbers

Global Metaverse in Gaming Market Size

The Global Metaverse in Gaming Market is projected to grow from USD 36.81 billion in 2022 to USD 710.21 billion at a CAGR value of 38.2% from 2022 to 2027.

The growing investment in integrating digital and physical worlds using the internet, the growing momentum in the development of mixed reality, augmented reality, extended reality, and virtual reality technologies, and the growing investment in the development of new metaverse applications have been some of the major drivers of the metaverse in gaming market.

The growing adoption of blockchain-based technologies such as cryptocurrency and non-fungible tokens (NFTs) are also expected to contribute to the growth of the metaverse in gaming market. The COVID-19 pandemic and the subsequent developments in digital and cloud technology have led to an increase in the adoption of metaverse technology during the pandemic.

The metaverse can be defined as a virtual 3D intractable environment developed through augmented reality, virtual reality, and mixed reality technologies, among others.

The metaverse platform enhances the digital experience by creating a virtual world in which users are able to experience immersive gameplay, conduct transactions, network, connect, mingle, trade virtual property, consume digital content, and attend virtual events.

Major digital technology and gaming companies are beginning to invest heavily in the development of proprietary metaverses. The immense marketing potential for various products in the metaverse has been one of the major drivers of this rising investment in metaverse technology.

The rising popularity of AR and VR headsets is projected to boost demand for metaverse gaming. As they become more prominent, AR and VR headsets are seeing an increase in demand. By 2024, global exports of AR and VR devices are estimated to total 76.7 million units. A total of 34 million VR headset installations are expected by the end of 2024 with at least 26 million units being sold annually.

Meta Reality Lab has spent more than ten billion dollars developing its metaverse. In April 2021, Epic Games raised over USD 1 billion to support its metaverse ventures. Decentraland’s metaverse casino earned over USD 7 million within three months of its inception. Companies are focusing on developing their socializing and player engagement modules in gaming metaverse development.

The metaverse in gaming market is restrained by the high cost of devices, nascent stage of development, reluctance in investing in new untested technology, and privacy concerns.

global metaverse in gaming market

COVID-19 Impact on Global Metaverse in Gaming Market

The global COVID-19 pandemic has led to the rapid adoption of cloud-based technologies and digital services and products. Forced lockdowns and subsequent changes in lifestyles have led to the development of new immersive digital content. The metaverse has been one such development that has benefited significantly from the pandemic-induced lockdowns and restrictions. The development of blockchain technology and NFTs have also been instrumental in the growth of the market during the pandemic.

As companies are investing heavily in the development of new metaverse technology, the market is expected to continue to grow even in the post-pandemic phase. The COVID-19 pandemic has played a vital role in showcasing the potential for metaverse in gaming market. 

Ukraine-Russia War Impact on the IT Industry

The Ukraine-Russia conflict has led to massive disruptions in the working of the IT industry in Ukraine. Ukraine has been a major country to which other European nations outsourced IT jobs. The availability of highly qualified professionals in the country and favorable time zone compared to Asian Latin American countries had Ukraine a major source of IT talent. Growing investment in metaverse technology will require more manpower and the conflict could restrict the growth of the European metaverse in gaming market.

Global Metaverse in Gaming Market: By Equipment

The VR headsets segment is expected to be the largest metaverse in gaming market segment based on the equipment. The large number of VR games and the increased VR support across various digital platforms has led to the domination of the VR headsets segment. VR headsets offer a more unique and complete immersive technology that are have been attractive to many users. Growing adoption of VR-based metaverses is expected to further enhance the growth of the VR headsets segment.

The desktop segment is expected to be the fastest-growing segment in the market. The rising number of desktop-based metaverse solutions and the versatility of desktops are expected to result in the rapid growth of the desktop segment.

Global Metaverse in Gaming Market: By Type

The virtual reality segment is expected to be the most prominent market segment based on the type. Virtual reality-based metaverses have been extremely common in the metaverse in gaming market. Virtual reality has been one of the fundamental keys in the development of metaverse technology. The ability of virtual reality to create interactive 3D environments has led to the rapid growth of the virtual reality segment.

The augmented reality segment is expected to be the second-largest segment in the metaverse in gaming market, based on type. The growing demand for AR glasses and preference for minimally immersive experiences are driving the market segment. The cost-effectiveness of AR over VR is also expected to contribute to the growth of the augmented reality segment.

Global Metaverse in Gaming Market: By Technology

The AR &VR technologies segment is the largest market segment, based on the technology. AR & VR technology has been instrumental in the growth of metaverse technology. Increasing demand for AR glasses and VR devices along with the growing number of games that support VR has led to the development of the AR & VR segment.

The growing adoption of cryptocurrencies and the growing number of cryptocurrencies are expected to contribute to the growth of the blockchain segment. The growing demand for NFTs and an increasing number of gaming companies releasing limited edition NFTs are expected to increase the adoption of blockchain technologies for gaming metaverses.

Global Metaverse in Gaming Market: By Age Rating

The 18+ segment is the largest market segment, based on the age rating. The high cost of AR & VR devices, unknown dangers of prolonged exposure of children to AR and VR environments, and a large amount of adult content such as gambling and violence or gore-based games in gaming metaverses have led to the domination of the 18+ segment in the metaverse in gaming market.

The growing number of gaming companies looking to create metaverse for children and young adults is expected to result in the 13-17 segment becoming the fastest-growing segment. A growing number of toy manufacturers such as Lego are looking to explore the metaverse market as a way to increase product sales.

asia pacific metaverse in gaming market

Global Metaverse in Gaming Market: By Region

North America (the United States, Canada, and Mexico) will dominate the metaverse in gaming market from 2022 to 2027. The region’s large tech-savvy population and the presence of major industry players in the region have led to the domination of the region in the metaverse in gaming market.

The United States is expected to have the lion's share in the North American metaverse in gaming market. This is attributed to the presence of major industry players in Silicon Valley and the greater availability of disposable income among the country’s population.

However, the Asia-Pacific region is expected to be the fastest-growing region in the metaverse in gaming market during the forecast period. The region’s growing population, the increasing number of smartphone and internet users, and the growing availability of AR and VR devices are expected to drive the metaverse in gaming market in the Asia Pacific region.

China is expected to hold the largest share in the Asia Pacific metaverse in gaming market. The growing availability of cheap AR and VR devices in the country, the growing number of gaming enthusiasts, and the growing number of companies investing in metaverse applications are the major drivers of the market.

Global Metaverse in Gaming Market Share and Competitor Analysis

Roblox Corporation, Tencent Holdings Ltd., Epic Games, Magic Leap Inc., Meta, Lilith Games, Decentraland, The Sandbox, Microsoft, Unity, NVIDIA, and Autodesk, among others, are the key player in the metaverse in gaming market.

Please note: This is not an exhaustive list of companies profiled in the report.

hapter 1   Research Methodology

1.1    Research Assumptions

1.2    Research Methodology

1.2.1    Estimates and Forecast Timeline

1.3    Information Procurement

1.3.1    Purchased Database

1.3.2    GME’s Internal Database

1.3.3    Primary Research

1.3.4    Secondary Sources & Third-Party Perspectives

            1.3.4.1    Company Information Sources: Annual Reports, Investor Presentation, Press Release, SEC Filing, Company Blogs & Website

1.3.4.2 Secondary Data Sources: Internet Corporation for Assigned Names and Numbers (ICANN), Internet Society (ISOC), Internet Governance Forum (IGF)

1.4    Information or Data Analysis

1.4.1    Data Analysis Models

1.5    Market Formulation & Data Visualization

1.6    Data Validation & Publishing

1.7 Market Model

1.6.1    Model Details

1.6.1.1   Top-Down Approach

1.6.1.2   Bottom-Up Approach

1.8    Market Segmentation & Scope

1.9    Market Definition

Chapter 2   Executive Summary

2.1.    Global Market Outlook

2.2    Equipment Outlook

2.3    Type Outlook

2.4    Technology Outlook

2.5    Age Rating Outlook

2.6    Regional Outlook

Chapter 3   Global Metaverse in Gaming Market Trend Analysis

3.1. Market Introduction

3.2 Penetration & Growth Prospect Mapping

3.3 Impact of COVID-19 on the Metaverse in Gaming Market

3.4 Metric Data on Metaverse in Gaming Industry

3.5 Market Dynamics

3.5.1 Market Driver Analysis

3.5.2 Market Restraint Analysis

3.5.3 Industry Challenges

3.5.4 Industry Opportunities

3.6    Porter’s Five Analysis

3.6.1 Supplier Power

3.6.2 Buyer Power

3.6.3 Substitution Threat

3.6.4 Threat from New Entrant

3.7 Market Entry Strategies

Chapter 4   Metaverse in Gaming Market: Equipment Trend Analysis

4.1   Equipment: Historic Data vs. Forecast Data Analysis, 2021 vs. 2027

4.2    AR Glasses

4.2.1    Market Estimates & Forecast Analysis of AR Glasses Segment, By Region, 2019-2027 (USD Billion)

4.3   VR Headset

4.3.1    Market Estimates & Forecast Analysis of VR Headset Segment, By Region, 2019-2027 (USD Billion)

4.4   Smartphone

4.4.1    Market Estimates & Forecast Analysis of Smartphone Segment, By Region, 2019-2027 (USD Billion)

4.5   Desktop

4.5.1    Market Estimates & Forecast Analysis of Desktop Segment, By Region, 2019-2027 (USD Billion)

4.6   Gaming Console

4.6.1    Market Estimates & Forecast Analysis of Gaming Console Segment, By Region, 2019-2027 (USD Billion)

Chapter 5   Metaverse in Gaming Market: Type Trend Analysis

5.1    Type: Historic Data vs. Forecast Data Analysis, 2021 vs. 2027

5.2    Augmented Reality

5.2.1    Market Estimates & Forecast Analysis of Augmented Reality Segment, By Region, 2019-2027 (USD Billion)

5.3   Virtual Reality

5.3.1    Market Estimates & Forecast Analysis of Virtual Reality Segment, By Region, 2019-2027 (USD Billion)

5.4   Mixed Reality

         5.4.1    Market Estimates & Forecast Analysis of Mixed Reality Segment, By Region, 2019-2027 (USD Billion)

5.5   Extended Reality

5.5.1    Market Estimates & Forecast Analysis of Extended Reality Segment, By Region, 2019-2027 (USD Billion)

Chapter 6   Metaverse in Gaming Market: Technology Trend Analysis

6.1    Technology: Historic Data vs. Forecast Data Analysis, 2021 vs. 2027

6.2    AR & VR Technologies

6.2.1    Market Estimates & Forecast Analysis of AR & VR Technologies Segment, By Region, 2019-2027 (USD Billion)

6.3   Blockchain (Cryptocurrency & NFTs)

6.3.1    Market Estimates & Forecast Analysis of Blockchain (Cryptocurrency & NFTs) Segment, By Region, 2019-2027 (USD Billion)

6.4   Internet of Things (IoT)

         6.4.1    Market Estimates & Forecast Analysis of Internet of Things (IoT) Segment, By Region, 2019-2027 (USD Billion)

6.5   3D Reconstruction

6.5.1    Market Estimates & Forecast Analysis of 3D Reconstruction Segment, By Region, 2019-2027 (USD Billion)

Chapter 7   Metaverse in Gaming Market: Age Rating Trend Analysis

7.1    Age Rating: Historic Data vs. Forecast Data Analysis, 2021 vs. 2027

7.2    13-17

7.2.1    Market Estimates & Forecast Analysis of 13-17 Segment, By Region, 2019-2027 (USD Billion)

7.3   18+

7.3.1    Market Estimates & Forecast Analysis of 18+ Segment, By Region, 2019-2027 (USD Billion)

Chapter 8   Metaverse in Gaming Market, By Region

8.1    Regional Outlook

8.2    North America

8.2.1    Market Estimates & Forecast Analysis, By Country 2019-2027 (USD Billion)

8.2.2    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.2.3    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.2.4    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.2.5    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.2.6    U.S.

8.2.6.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.2.6.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.2.6.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.2.6.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.2.8    Canada

8.2.8.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.2.8.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.2.8.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.2.8.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.2.7    Mexico

8.2.7.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.2.7.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.2.7.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.2.7.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.3    Europe

8.3.1    Market Estimates & Forecast Analysis, By Country 2019-2027 (USD Billion)

8.3.2    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.3.3    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.3.4    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.3.5    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.3.6    Germany

8.3.6.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.3.6.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.3.6.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.3.6.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.3.7    UK

8.3.7.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.3.7.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.3.7.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.3.7.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.3.8    France

8.3.8.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.3.8.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.3.8.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.3.8.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.3.9    Russia

8.3.9.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.3.9.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.3.9.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.3.9.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.3.10    Italy

8.3.10.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.3.10.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.3.10.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.3.10.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.3.11    Spain

8.3.11.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.3.11.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.3.11.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.3.11.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.3.12    Rest of Europe

8.3.12.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.3.12.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.3.12.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.3.12.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.4    Asia Pacific

8.4.1    Market Estimates & Forecast Analysis, By Country 2019-2027 (USD Billion)

8.4.2    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.4.3    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.4.4    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.4.5    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.4.6    China

8.4.6.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.4.6.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.4.6.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.4.6.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.4.7    India

8.4.7.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.4.7.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.4.7.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.4.7.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.4.8    Japan

8.4.8.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.4.8.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.4.8.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.4.8.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.4.9    Australia

8.4.9.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.4.9.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.4.9.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.4.9.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.4.10    South Korea

8.4.10.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.4.10.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.4.10.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.4.10.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.4.11    Rest of Asia Pacific

8.4.11.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.4.11.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.4.11.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.4.11.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.5    Central & South America

8.5.1    Market Estimates & Forecast Analysis, By Country 2019-2027 (USD Billion)

8.5.2    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.5.3    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.5.4   Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.5.5    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.5.6    Brazil

8.5.6.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.5.6.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.5.6.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.5.6.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.5.5    Rest of Central & South America

8.5.5.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.5.5.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.5.5.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.5.5.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.6    Middle East & Africa

8.6.1    Market Estimates & Forecast Analysis, By Country 2019-2027 (USD Billion)

8.6.2    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.6.3    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.6.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.6.5    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.6.6    Saudi Arabia

8.6.6.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.6.6.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.6.6.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.6.6.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.6.7    United Arab Emirates

8.6.7.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.6.7.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.6.7.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.6.7.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.6.8    South Africa

8.6.8.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.6.8.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.6.8.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.6.8.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

8.6.9    Rest of Middle East & Africa

8.6.9.1    Market Estimates & Forecast Analysis, By Equipment, 2019-2027 (USD Billion)

8.6.9.2    Market Estimates & Forecast Analysis, By Type, 2019-2027 (USD Billion)

8.6.9.3    Market Estimates & Forecast Analysis, By Technology, 2019-2027 (USD Billion)

8.6.9.4    Market Estimates & Forecast Analysis, By Age Rating, 2019-2027 (USD Billion)

Chapter 9   Competitive Analysis

9.1    Key Global Players, Recent Developments & their Impact on the Industry

9.2    Four Quadrant Competitor Positioning Matrix

9.2.1    Key Innovators

9.2.2    Market Leaders

9.2.3    Emerging Players

9.2.4    Market Challengers

9.3    Vendor Landscape Analysis

9.4    End-User Landscape Analysis

9.5    Company Market Share Analysis, 2021

Chapter 10   Company Profile Analysis

10.1    Roblox Corporation 

10.1.1    Company Overview

10.1.2    Financial Analysis

10.1.3    Strategic Initiatives

10.1.4    Product Benchmarking

10.2    Tencent Holdings Ltd. 

10.2.1    Company Overview

10.2.2    Financial Analysis

10.2.3    Strategic Initiatives

10.2.4    Product Benchmarking

10.3     Epic Games 

10.3.1    Company Overview

10.3.2    Financial Analysis

10.3.3    Strategic Initiatives

10.3.4    Product Benchmarking

10.4    Magic Leap Inc.

10.4.1    Company Overview

10.4.2    Financial Analysis

10.4.3    Strategic Initiatives

10.4.4    Product Benchmarking

10.5    Meta

10.5.1    Company Overview

10.5.2    Financial Analysis

10.5.3    Strategic Initiatives

10.5.4    Product Benchmarking

10.6     Lilith Games

10.6.1    Company Overview

10.6.2    Financial Analysis

10.6.3    Strategic Initiatives

10.6.4    Product Benchmarking

10.7    Decentraland

10.6.1    Company Overview

10.6.2    Financial Analysis

10.6.3    Strategic Initiatives

10.6.4    Product Benchmarking

10.10    The Sandbox 

10.7.1    Company Overview

10.7.2    Financial Analysis

10.7.3    Strategic Initiatives

10.7.4    Product Benchmarking

10.9    Microsoft

10.10.1    Company Overview

10.10.2    Financial Analysis

10.10.3    Strategic Initiatives

10.10.4    Product Benchmarking

10.10   Unity

10.10.1    Company Overview

10.10.2    Financial Analysis

10.10.3    Strategic Initiatives

10.10.4    Product Benchmarking

10.11   NVIDIA

10.11.1    Company Overview

10.11.2    Financial Analysis

10.11.3    Strategic Initiatives

10.11.4    Product Benchmarking

10.11   Other Companies

10.12.1    Company Overview

10.12.2    Financial Analysis

10.12.3    Strategic Initiatives

10.12.4    Product Benchmarking

List of Tables

1 Technological Advancements In Metaverse in Gaming Market

2 Global Metaverse in Gaming Market: Key Market Drivers

3 Global Metaverse in Gaming Market: Key Market Challenges

4 Global Metaverse in Gaming Market: Key Market Opportunities

5 Global Metaverse in Gaming Market: Key Market Restraints

6 Global Metaverse in Gaming Market Estimates & Forecast Analysis, 2019-2027 (USD Billion)

7 Global Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

8 AR Glasses: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

9 VR Headset: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

10 Smartphone: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

11 Desktop: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

12 Gaming Console: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

13 Global Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

14 Augmented Reality: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

15 Virtual Reality: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

16 Mixed Reality: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

17 Extended Reality: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

18 Global Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

19 AR & VR Technologies: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

20 Blockchain (Cryptocurrency & NFTs): Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

21 Internet of Things (IoT): Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

22 3D Reconstruction: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

23 Global Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

24 13-17: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

25 18+: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

26 Regional Analysis: Global Metaverse in Gaming Market, By Region, 2019-2027 (USD Billion)

27 North America: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

28 North America: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

29 North America: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

30 North America: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

31 North America: Metaverse in Gaming Market, By Country, 2019-2027 (USD Billion)

32 U.S: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

33 U.S: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

34 U.S: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

35 U.S: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

36 Canada: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

37 Canada: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

38 Canada: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

39 Canada: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

40 Mexico: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

41 Mexico: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

42 Mexico: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

43 Mexico: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

44 Rest of North America: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

45 Rest of North America: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

46 Rest of North America: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

47 Rest of North America: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

48 Europe: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

49 Europe: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

50 Europe: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

51 Europe: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

52 Europe: Metaverse in Gaming Market, By Country, 2019-2027 (USD Billion)

53 Germany: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

54 Germany: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

55 Germany: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

56 Germany: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

57 UK: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

58 UK: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

59 UK: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

60 UK: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

61 France: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

62 France: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

63 France: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

64 France: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

65 Italy: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

66 Italy: Metaverse in Gaming Market, By T Type Ype, 2019-2027 (USD Billion)

67 Italy: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

68 Italy: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

69 Spain: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

70 Spain: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

71 Spain: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

72 Spain: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

73 Rest Of Europe: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

74 Rest Of Europe: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

75 Rest of Europe: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

76 Rest of Europe: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

77 Asia Pacific: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

78 Asia Pacific: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

79 Asia Pacific: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

80 Asia Pacific: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

81 Asia Pacific: Metaverse in Gaming Market, By Country, 2019-2027 (USD Billion)

82 China: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

83 China: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

84 China: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

85 China: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

86 India: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

87 India: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

88 India: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

89 India: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

90 Japan: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

91 Japan: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

92 Japan: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

93 Japan: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

94 South Korea: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

95 South Korea: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

96 South Korea: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

97 South Korea: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

98 Rest of Asia Pacific: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

99 Rest of Asia Pacific: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

100 Rest of Asia Pacific: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

101 Rest of Asia Pacific: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

102 Middle East & Africa: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

103 Middle East & Africa: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

104 Middle East & Africa: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

105 Middle East & Africa: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

106 Middle East & Africa: Metaverse in Gaming Market, By Country, 2019-2027 (USD Billion)

107 Saudi Arabia: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

108 Saudi Arabia: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

109 Saudi Arabia: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

110 Saudi Arabia: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

111 UAE: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

112 UAE: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

113 UAE: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

114 UAE: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

115 Rest of Middle East & Africa: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

116 Rest of Middle East & Africa: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

117 Rest of Middle East & Africa: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

118 Rest of Middle East & Africa: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

119 Central & South America: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

120 Central & South America: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

121 Central & South America: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

122 Central & South America: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

123 Central & South America: Metaverse in Gaming Market, By Country, 2019-2027 (USD Billion)

124 Brazil: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

125 Brazil: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

126 Brazil: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

127 Brazil: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

128 Rest of Central & South America: Metaverse in Gaming Market, By Equipment, 2019-2027 (USD Billion)

129 Rest of Central & South America: Metaverse in Gaming Market, By Type, 2019-2027 (USD Billion)

130 Rest of Central & South America: Metaverse in Gaming Market, By Technology, 2019-2027 (USD Billion)

131 Rest of Central & South America: Metaverse in Gaming Market, By Age Rating, 2019-2027 (USD Billion)

132 Roblox Corporation: Products Offered

133 Tencent Holdings Ltd.: Products Offered

134 Epic Games: Products Offered

135 Magic Leap Inc.: Products Offered

136 Meta: Products Offered

137 Lilith Games: Products Offered

138 Decentraland: Products Offered

139 The Sandbox: Products Offered

140 Microsoft: Products Offered

141 Unity: Products Offered

142 NVIDIA: Products Offered

143 Other Companies: Products Offered

List of Figures

1. Global Metaverse in Gaming Market  Segmentation & Research Scope

2. Primary Research Partners and Local Informers

3. Primary Research Process

4. Primary Research Approaches

5. Primary Research Responses

6. Global Metaverse in Gaming Market: Penetration & Growth Prospect Mapping

7. Global Metaverse in Gaming Market: Value Chain Analysis

8. Global Metaverse in Gaming Market  Drivers

9. Global Metaverse in Gaming Market  Restraints

10. Global Metaverse in Gaming Market  Opportunities

11. Global Metaverse in Gaming Market  Challenges

12. Key Metaverse in Gaming Market  Manufacturer Analysis

13. Global Metaverse in Gaming Market: Porter’s Five Forces Analysis

14. PESTLE Analysis & Impact Analysis

15. Roblox Corporation: Company Snapshot

16. Roblox Corporation: Swot Analysis

17. Tencent Holdings Ltd.: Company Snapshot

18. Tencent Holdings Ltd.: Swot Analysis

19. Epic Games: Company Snapshot

20. Epic Games: Swot Analysis

21. Magic Leap Inc.: Company Snapshot

22. Magic Leap Inc.: Swot Analysis

23. Meta: Company Snapshot

24. Meta: Swot Analysis

25. Lilith Games: Company Snapshot

26. Lilith Games: Swot Analysis

27. Decentraland: Company Snapshot

28. Decentraland: Swot Analysis

29. The Sandbox: Company Snapshot

30. The Sandbox: Swot Analysis

31. Microsoft: Company Snapshot

32. Microsoft: Swot Analysis

33. Unity: Company Snapshot

34. Unity: Swot Analysis

35. NVIDIA: Company Snapshot

36. NVIDIA: Swot Analysis

37. Other Companies: Company Snapshot

38. Other Companies: Swot Analysis

The Global Metaverse in Gaming Market has been studied from the year 2019 till 2027. However, the CAGR provided in the report is from the year 2022 to 2027. The research methodology involved three stages: Desk research, Primary research, and Analysis & Output from the entire research process.

The desk research involved a robust background study which meant referring to paid and unpaid databases to understand the market dynamics; mapping contracts from press releases; identifying the key players in the market, studying their product portfolio, competition level, annual reports/SEC filings & investor presentations; and learning the demand and supply-side analysis for the Metaverse in Gaming Market.

The primary research activity included telephonic conversations with more than 50 tier 1 industry consultants, distributors, and end-use product manufacturers.

Finally, based on the above thorough research process, an in-depth analysis was carried out considering the following aspects: market attractiveness, current & future market trends, market share analysis, SWOT analysis of the company and customer analytics.

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Frequently Asked Questions

The global metaverse in gaming market is projected to grow from USD 36.81 billion in 2022 to USD 710.21 billion at a CAGR value of 38.2% from 2022 to 2027.
Roblox Corporation, Tencent Holdings Ltd., Epic Games, Magic Leap Inc., Meta, Lilith Games, Decentraland, The Sandbox, Microsoft, Unity, NVIDIA, and Autodesk, among others, are the key players in the metaverse in gaming market.
The global COVID-19 pandemic has led to the rapid adoption of cloud-based technologies and digital services and products. Forced lockdowns and subsequent changes in lifestyles have led to the development of new immersive digital content. As companies are investing heavily in the development of new metaverse technology, the market is expected to continue to grow even in the post-pandemic phase. The COVID-19 pandemic has played a vital role in showcasing the potential for metaverse in gaming market.
The growing investment in metaverse technology, the increasing number of VR users, and the growing adoption of blockchain-based products such as cryptocurrencies And NFTs are driving the metaverse in gaming market.
The Ukraine-Russia conflict has led to massive disruptions in the working of the IT industry in Ukraine. Ukraine has been a major country to which other European nations outsourced IT jobs. The availability of highly qualified professionals in the country and favorable time zone compared to Asian Latin American countries had Ukraine a major source of IT talent. Growing investment in metaverse technology will require more manpower and the conflict could restrict the growth of the European metaverse in gaming market.

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