Global Video Game Market Size, Trends & Analysis - Forecasts to 2028 By Device Type (Console, Mobile, and Computer), By Platform Type (Online and Offline), and By Region (North America, Asia Pacific, Central & South America, Europe, and Middle East and Africa), Competitive Landscape, Company Market Share Analysis, and End User Analysis
The global video game market is expected to grow at a CAGR of 9.38% from 2023 to 2028. It encompasses various platforms, including consoles, PCs, and mobile devices. Online and multi-player games have gained significant traction in recent years, and Esports have become increasingly popular among teenagers. The gaming experience has been enhanced by the development of virtual reality (VR) and augmented reality (AR). Major players in the market include companies like Sony, Microsoft, and Nintendo, along with emerging competitors like Epic Games and Tencent. The mobile gaming sector has seen remarkable growth, driven by casual games and the widespread adoption of smartphones. The market's future holds potential for further innovation, technological advancements, and the emergence of immersive gameplay experiences.
The video game market is driven by technological advancements, mobile device proliferation, online gaming, and multiplayer experiences. Technological advancements have made gaming more immersive and visually stunning, while mobile devices have expanded accessibility and user base. Digital distribution platforms like Steam and Epic Games Store have revolutionized the sales of games, allowing indie developers to reach wider audiences. In-game purchases and microtransactions have become significant revenue streams for developers. Gaming's widespread cultural acceptance and integration into other industries like education and training further strengthen the market growth. As technology evolves and gaming becomes more ingrained in daily life, the market's growth prospects look promising.
The video game market offers numerous opportunities for companies to capitalize on its growth and evolving trends. Mobile gaming, VR/AR experiences, Esports, subscription models, cloud gaming, and in-game purchases are all promising areas for companies to thrive in this ever-evolving industry. Mobile games can attract a massive audience, while VR and AR technologies offer immersive gaming experiences. Esports offers a massive fan base and revenue potential through sponsorships, advertising, and broadcasting rights. Subscription-based services, cloud gaming platforms, and in-game purchases provide continuous revenue streams and player engagement. Cross-platform gaming and global market expansion also provide a broader audience and maximize profits. Overall, the video game market offers a promising landscape for companies to thrive in this ever-evolving industry.
Based on device type, the market is segmented into consoles, mobiles, and computers. The mobile segment is expected to dominate the market during the forecast period. This is because of its widespread adoption, powerful devices, and unparalleled convenience and accessibility. This has attracted a vast audience, including casual gamers and those who may not typically engage with traditional gaming consoles or PCs. The mobile gaming market offers a diverse range of game genres, catering to a broad demographic. The free-to-play business model, supported by in-app purchases and advertisements, has driven revenue in the mobile segment, allowing players to access games for free while enabling developers to effectively monetize their games. Overall, the mobile segment's dominance is attributed to its widespread availability, diverse game genres, and effective monetization strategies.
Based on platform type, the market is segmented into online and offline. The online segment is expected to dominate the market during the forecast period. This is attributed to factors such as high-speed internet access, multiplayer games, and competitive Esports. The social nature of online gaming, allowing players to interact, cooperate, or compete, has become a significant draw for gamers. Online platforms provide constant content, updates, and DLC, ensuring ongoing engagement and revenue generation. Digital distribution platforms and subscription models have made it easier for players to access and enjoy a wide range of games. The dominance of the online segment can be attributed to accessibility, social interactions, continuous updates, and diverse gaming experiences.
North America is projected to be the largest segment in the global video game market during the forecast period. The region has a large gaming population, high disposable income, and a strong gaming culture. The region's infrastructure supports online gaming and esports, with well-established gaming communities, professional leagues, and tournaments. Major gaming companies like Microsoft and Electronic Arts contribute to the dominance of NA. The region serves as a hub for game developers, publishers, and industry events, fostering innovation and collaboration. The regional market benefits from effective marketing and distribution strategies, strong retail networks, and digital platforms, ensuring broad accessibility to games. Overall, the combination of factors contributes to the dominance of North America in the global video game market.
Asia Pacific is projected to be the fastest-growing region in the global video game market. The APAC region has a massive population, including China, India, and Southeast Asian nations, providing significant opportunities for video game companies. Rapid economic growth in these countries has led to a growing middle-class population with disposable income, resulting in a surge in demand for gaming products and services. Mobile gaming has gained popularity due to the widespread adoption of smartphones and affordable data plans, catering to the region's preference for casual, social, and easily accessible gaming experiences. The Esports industry has also experienced explosive growth in APAC, with countries like China and South Korea leading the way. The region's enthusiastic fan base, investment in Esports infrastructure, and strong gaming culture further contribute to the regional market growth.
The key players operating in the market are Activision Blizzard, Apple Inc., Disney, Electronics Art Inc., Lucid Games, Microsoft Corp., Nintendo, Rovio Entertainment Corp., Sony Interactive Entertainment Inc., and Tencent Holdings Ltd., among others. The global video game market has observed several strategic alliances between companies to launch new products with added functionalities and maintain revenue share & profitability. Organic and inorganic growth strategies adopted by small players have been the highlight of this market.
Please note: This is not an exhaustive list of companies profiled in the report.
1 STRATEGIC INSIGHTS ON NEW REVENUE POCKETS
1.1 Strategic Opportunity & Attractiveness Analysis
1.1.1 Hot Revenue Pockets
1.1.2 Market Attractiveness Score
1.1.3 Revenue Impacting Opportunity
1.1.4 High Growing Region/Country
1.1.5 Competitor Analysis
1.1.6 Consumer Analysis
1.2 Global Market Estimates' View
1.3 Strategic Insights across Business Functions
1.3.1 For Chief Executive Officers
1.3.2 For Chief Marketing Officers
1.3.3 For Chief Strategy Officers
1.4 Evaluate the Potential of your Existing Business Lines vs. New Lines to Enter Into
2 TECHNOLOGICAL TRENDS
2.1 Technological Adoption Rate
2.2 Current Trend Impact Analysis
2.3 Future Trend Impact Analysis
2.4 Data Metrics on Feed Stocks
3 GLOBAL MARKET OUTLOOK
3.1 Market Pyramid Analysis
3.1.1 Introduction
3.1.2 Adjacent Market Opportunities
3.1.3 Ancillary Market Opportunities
3.2 Demand Side Analysis
3.2.1 Market Drivers: Impact Analysis
3.2.2 Market Restraints: Impact Analysis
3.2.3 Market OpportunIties: Impact Analysis
3.2.4 Market Challenges: Impact Analysis
3.3 Supply Side Analysis
3.3.1 Porter’s Five Forces Analysis
3.3.1.1 Threat of New Entrants
3.3.1.2 Threat of New Substitutes
3.3.1.3 Bargaining Power of Suppliers
3.3.1.4 Bargaining Power of Buyers
3.3.1.5 Intensity of Competitive Rivalry
3.3.2 SWOT Analysis; By Factor (Political & Legal, Economic, and Technological)
3.3.2.1 Political Landscape
3.3.2.2 Economic Landscape
3.3.2.3 Social Landscape
3.3.2.4 Technology Landscape
3.3.3 Value Chain Analysis
3.3.4 Trend Analysis
3.3.5 Gap Analysis
3.3.6 Cost Analysis
4 GLOBAL GLOBAL VIDEO GAME MARKET, BY DEVICE TYPE
4.1 Introduction
4.2 Global Video Game Market: Device Type Scope Key Takeaways
4.3 Revenue Growth Analysis, 2022 & 2028
4.4 Mobile
4.4.1 Mobile Market Estimates and Forecast, 2020-2028 (USD Billion)
4.5 Consoles
4.5.1 Consoles Market Estimates and Forecast, 2020-2028 (USD Billion)
4.6 Computers
4.6.1 Computers Market Estimates and Forecast, 2020-2028 (USD Billion)
5 GLOBAL GLOBAL VIDEO GAME MARKET, BY PLATFORM TYPE
5.1 Introduction
5.2 Global Video Game Market: Platform Type Scope Key Takeaways
5.3 Revenue Growth Analysis, 2022 & 2028
5.4 Online
5.4.1 Online Market Estimates And Forecast, 2020-2028 (USD Billion)
5.5 Offline
5.5.1 Offline Market Estimates And Forecast, 2020-2028 (USD Billion)
6 GLOBAL GLOBAL VIDEO GAME MARKET, BY REGION
6.1 Introduction
6.2 North America Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.2.1 By Device Type
6.2.2 By Platform Type
6.2.3 By Country
6.2.3.1 U.S. Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.2.3.1.1 By Device Type
6.2.3.1.2 By Platform Type
6.2.3.2 Canada Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.2.3.2.1 By Device Type
6.2.3.2.2 By Platform Type
6.2.3.3 Mexico Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.2.3.3.1 By Device Type
6.2.3.3.2 By Platform Type
6.3 Europe Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.3.1 By Device Type
6.3.2 By Platform Type
6.3.3 By Country
6.3.3.1 Germany Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.3.3.1.1 By Device Type
6.3.3.1.2 By Platform Type
6.3.3.2 U.K. Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.3.3.2.1 By Device Type
6.3.3.2.2 By Platform Type
6.3.3.3 France Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.3.3.3.1 By Device Type
6.3.3.3.2 By Platform Type
6.3.3.4 Italy Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.3.3.4.1 By Device Type
6.3.3.4.2 By Platform Type
6.3.3.5 Spain Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.3.3.5.1 By Device Type
6.3.3.5.2 By Platform Type
6.3.3.6 Netherlands Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.3.3.6.1 By Device Type
6.3.3.6.2 By Platform Type
6.3.3.7 Rest of Europe Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.3.3.6.1 By Device Type
6.3.3.6.2 By Platform Type
6.4 Asia Pacific Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.1 By Device Type
6.4.2 By Platform Type
6.4.3 By Country
6.4.3.1 China Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.1.1 By Device Type
6.4.3.1.2 By Platform Type
6.4.3.2 Japan Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.2.1 By Device Type
6.4.3.2.2 By Platform Type
6.4.3.3 India Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.3.1 By Device Type
6.4.3.3.2 By Platform Type
6.4.3.4 South Korea Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.4.1 By Device Type
6.4.3.4.2 By Platform Type
6.4.3.5 Singapore Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.5.1 By Device Type
6.4.3.5.2 By Platform Type
6.4.3.6 Malaysia Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.6.1 By Device Type
6.4.3.6.2 By Platform Type
6.4.3.7 Thailand Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.6.1 By Device Type
6.4.3.6.2 By Platform Type
6.4.3.8 Indonesia Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.7.1 By Device Type
6.4.3.7.2 By Platform Type
6.4.3.9 Vietnam Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.8.1 By Device Type
6.4.3.8.2 By Platform Type
6.4.3.10 Taiwan Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.10.1 By Device Type
6.4.3.10.2 By Platform Type
6.4.3.11 Rest of Asia Pacific Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.4.3.11.1 By Device Type
6.4.3.11.2 By Platform Type
6.5 Middle East and Africa Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.5.1 By Device Type
6.5.2 By Platform Type
6.5.3 By Country
6.5.3.1 Saudi Arabia Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.5.3.1.1 By Device Type
6.5.3.1.2 By Platform Type
6.5.3.2 U.A.E. Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.5.3.2.1 By Device Type
6.5.3.2.2 By Platform Type
6.5.3.3 Israel Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.5.3.3.1 By Device Type
6.5.3.3.2 By Platform Type
6.5.3.4 South Africa Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.5.3.4.1 By Device Type
6.5.3.4.2 By Platform Type
6.5.3.5 Rest of Middle East and Africa Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.5.3.5.1 By Device Type
6.5.3.5.2 By Platform Type
6.6 Central & South America Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.6.1 By Device Type
6.6.2 By Platform Type
6.6.3 By Country
6.6.3.1 Brazil Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.6.3.1.1 By Device Type
6.6.3.1.2 By Platform Type
6.6.3.2 Argentina Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.6.3.2.1 By Device Type
6.6.3.2.2 By Platform Type
6.6.3.3 Chile Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.6.3.3.1 By Device Type
6.6.3.3.2 By Platform Type
6.6.3.3 Rest of Central & South America Global Video Game Market Estimates and Forecast, 2020-2028 (USD Billion)
6.6.3.3.1 By Device Type
6.6.3.3.2 By Platform Type
7 COMPETITIVE LANDCAPE
7.1 Company Market Share Analysis
7.2 Four Quadrant Positioning Matrix
7.2.1 Market Leaders
7.2.2 Market Visionaries
7.2.3 Market Challengers
7.2.4 Niche Market Players
7.3 Vendor Landscape
7.3.1 North America
7.3.2 Europe
7.3.3 Asia Pacific
7.3.4 Rest of the World
7.4 Company Profiles
7.4.1 Activision Blizzard
7.4.1.1 Business Description & Financial Analysis
7.4.1.2 SWOT Analysis
7.4.1.3 Products & Services Offered
7.4.1.4 Strategic Alliances between Business Partners
7.4.2 Apple Inc.
7.4.2.1 Business Description & Financial Analysis
7.4.2.2 SWOT Analysis
7.4.2.3 Products & Services Offered
7.4.2.4 Strategic Alliances between Business Partners
7.4.3 Electronic Arts Inc.
7.4.3.1 Business Description & Financial Analysis
7.4.3.2 SWOT Analysis
7.4.3.3 Products & Services Offered
7.4.3.4 Strategic Alliances between Business Partners
7.4.4 Disney
7.4.4.1 Business Description & Financial Analysis
7.4.4.2 SWOT Analysis
7.4.4.3 Products & Services Offered
7.4.4.4 Strategic Alliances between Business Partners
7.4.5 Lucid Games
7.4.5.1 Business Description & Financial Analysis
7.4.5.2 SWOT Analysis
7.4.5.3 Products & Services Offered
7.4.5.4 Strategic Alliances between Business Partners
7.4.6 Microsoft Corp.
7.4.6.1 Business Description & Financial Analysis
7.4.6.2 SWOT Analysis
7.4.6.3 Products & Services Offered
7.4.6.4 Strategic Alliances between Business Partners
7.4.7 Rovio Entertainment Corp.
7.4.7.1 Business Description & Financial Analysis
7.4.7.2 SWOT Analysis
7.4.7.3 Products & Services Offered
7.4.7.4 Strategic Alliances between Business Partners
7.4.8 Tencent Holdings
7.4.8.1 Business Description & Financial Analysis
7.4.8.2 SWOT Analysis
7.4.8.3 Products & Services Offered
7.4.8.4 Strategic Alliances between Business Partners
7.4.9 Nintendo
7.4.9.1 Business Description & Financial Analysis
7.4.9.2 SWOT Analysis
7.4.9.3 Products & Services Offered
7.4.9.4 Strategic Alliances between Business Partners
7.4.10 Other Companies
7.4.10.1 Business Description & Financial Analysis
7.4.10.2 SWOT Analysis
7.4.10.3 Products & Services Offered
7.4.10.4 Strategic Alliances between Business Partners
8 RESEARCH METHODOLOGY
8.1 Market Introduction
8.1.1 Market Definition
8.1.2 Market Scope & Segmentation
8.2 Information Procurement
8.2.1 Secondary Research
8.2.1.1 Purchased Databases
8.2.1.2 GMEs Internal Data Repository
8.2.1.3 Secondary Resources & Third Party Perspectives
8.2.1.4 Company Information Sources
8.2.2 Primary Research
8.2.2.1 Various Types of Respondents for Primary Interviews
8.2.2.2 Number of Interviews Conducted throughout the Research Process
8.2.2.3 Primary Stakeholders
8.2.2.4 Discussion Guide for Primary Participants
8.2.3 Expert Panels
8.2.3.1 Expert Panels Across 30+ Industry
8.2.4 Paid Local Experts
8.2.4.1 Paid Local Experts Across 30+ Industry Across each Region
8.3 Market Estimation
8.3.1 Top-Down Approach
8.3.1.1 Macro-Economic Indicators Considered
8.3.1.2 Micro-Economic Indicators Considered
8.3.2 Bottom Up Approach
8.3.2.1 Company Share Analysis Approach
8.3.2.2 Estimation of Potential Product Sales
8.4 Data Triangulation
8.4.1 Data Collection
8.4.2 Time Series, Cross Sectional & Panel Data Analysis
8.4.3 Cluster Analysis
8.5 Analysis and Output
8.5.1 Inhouse AI Based Real Time Analytics Tool
8.5.2 Output From Desk & Primary Research
8.6 Research Assumptions & Limitations
8.6.1 Research Assumptions
8.6.2 Research Limitations
LIST OF TABLES
1 Global Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
2 Mobile Market, By Region, 2020-2028 (USD Billion)
3 Consoles Market, By Region, 2020-2028 (USD Billion)
4 Computers Market, By Region, 2020-2028 (USD Billion)
5 Global Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
6 Online Market, By Region, 2020-2028 (USD Billion)
7 Offline Market, By Region, 2020-2028 (USD Billion)
8 Regional Analysis, 2020-2028 (USD Billion)
9 North America Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
10 North America Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
11 U.S. Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
12 U.S. Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
13 Canada Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
14 Canada Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
15 Mexico Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
16 Mexico Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
17 Europe Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
18 Europe Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
19 Germany Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
20 Germany Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
21 U.K. Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
22 U.K. Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
23 France Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
24 France Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
25 Italy Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
26 Italy Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
27 Spain Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
28 Spain Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
29 Netherlands Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
30 Netherlands Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
31 Rest Of Europe Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
32 Rest Of Europe Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
33 Asia Pacific Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
34 Asia Pacific Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
35 China Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
36 China Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
37 Japan Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
38 Japan Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
39 India Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
40 India Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
41 South Korea Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
42 South Korea Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
43 Singapore Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
44 Singapore Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
45 Thailand Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
46 Thailand Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
47 Malaysia Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
48 Malaysia Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
49 Indonesia Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
50 Indonesia Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
51 Vietnam Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
52 Vietnam Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
53 Taiwan Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
54 Taiwan Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
55 Rest of APAC Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
56 Rest of APAC Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
57 Middle East and Africa Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
58 Middle East and Africa Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
59 Saudi Arabia Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
60 Saudi Arabia Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
61 UAE Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
62 UAE Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
63 Israel Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
64 Israel Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
65 South Africa Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
66 South Africa Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
67 Rest Of Middle East & Africa Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
68 Rest Of Middle East & Africa Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
69 Central & South America Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
70 Central & South America Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
71 Brazil Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
72 Brazil Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
73 Chile Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
74 Chile Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
75 Argentina Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
76 Argentina Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
77 Rest Of Central & South America Global Video Game Market, By Device Type, 2020-2028 (USD Billion)
78 Rest Of Central & South America Global Video Game Market, By Platform Type, 2020-2028 (USD Billion)
79 Activision Blizzard : Products & Services Offering
80 Apple Inc.: Products & Services Offering
81 Electronic Arts Inc.: Products & Services Offering
82 Disney: Products & Services Offering
83 Lucid Games: Products & Services Offering
84 MICROSOFT CORP.: Products & Services Offering
85 Rovio Entertainment Corp. : Products & Services Offering
86 Tencent Holdings: Products & Services Offering
87 Nintendo, Inc: Products & Services Offering
88 Other Companies: Products & Services Offering
LIST OF FIGURES
1 Global Global Video Game Market Overview
2 Global Global Video Game Market Value From 2020-2028 (USD Billion)
3 Global Global Video Game Market Share, By Device Type (2022)
4 Global Global Video Game Market Share, By Platform Type (2022)
5 Global Global Video Game Market, By Region (Asia Pacific Market)
6 Technological Trends In Global Global Video Game Market
7 Four Quadrant Competitor Positioning Matrix
8 Impact Of Macro & Micro Indicators On The Market
9 Impact Of Key Drivers On The Global Global Video Game Market
10 Impact Of Challenges On The Global Global Video Game Market
11 Porter’s Five Forces Analysis
12 Global Global Video Game Market: By Device Type Scope Key Takeaways
13 Global Global Video Game Market, By Device Type Segment: Revenue Growth Analysis
14 Mobile Market, By Region, 2020-2028 (USD Billion)
15 Consoles Market, By Region, 2020-2028 (USD Billion)
16 Computers Market, By Region, 2020-2028 (USD Billion)
17 Global Global Video Game Market: By Platform Type Scope Key Takeaways
18 Global Global Video Game Market, By Platform Type Segment: Revenue Growth Analysis
19 Online Market, By Region, 2020-2028 (USD Billion)
20 Offline Market, By Region, 2020-2028 (USD Billion)
21 Regional Segment: Revenue Growth Analysis
22 Global Global Video Game Market: Regional Analysis
23 North America Global Video Game Market Overview
24 North America Global Video Game Market, By Device Type
25 North America Global Video Game Market, By Platform Type
26 North America Global Video Game Market, By Country
27 U.S. Global Video Game Market, By Device Type
28 U.S. Global Video Game Market, By Platform Type
29 Canada Global Video Game Market, By Device Type
30 Canada Global Video Game Market, By Platform Type
31 Mexico Global Video Game Market, By Device Type
32 Mexico Global Video Game Market, By Platform Type
33 Four Quadrant Positioning Matrix
34 Company Market Share Analysis
35 Activision Blizzard : Company Snapshot
36 Activision Blizzard : SWOT Analysis
37 Activision Blizzard : Geographic Presence
38 Apple Inc.: Company Snapshot
39 Apple Inc.: SWOT Analysis
40 Apple Inc.: Geographic Presence
41 Electronic Arts Inc.: Company Snapshot
42 Electronic Arts Inc.: SWOT Analysis
43 Electronic Arts Inc.: Geographic Presence
44 Disney: Company Snapshot
45 Disney: Swot Analysis
46 Disney: Geographic Presence
47 Lucid Games: Company Snapshot
48 Lucid Games: SWOT Analysis
49 Lucid Games: Geographic Presence
50 Microsoft Corp.: Company Snapshot
51 Microsoft Corp.: SWOT Analysis
52 Microsoft Corp.: Geographic Presence
53 Rovio Entertainment Corp. : Company Snapshot
54 Rovio Entertainment Corp. : SWOT Analysis
55 Rovio Entertainment Corp. : Geographic Presence
56 Tencent Holdings: Company Snapshot
57 Tencent Holdings: SWOT Analysis
58 Tencent Holdings: Geographic Presence
59 Nintendo, Inc.: Company Snapshot
60 Nintendo, Inc.: SWOT Analysis
61 Nintendo, Inc.: Geographic Presence
62 Other Companies: Company Snapshot
63 Other Companies: SWOT Analysis
64 Other Companies: Geographic Presence
The Global Video Game Market has been studied from the year 2019 till 2028. However, the CAGR provided in the report is from the year 2023 to 2028. The research methodology involved three stages: Desk research, Primary research, and Analysis & Output from the entire research process.
The desk research involved a robust background study which meant referring to paid and unpaid databases to understand the market dynamics; mapping contracts from press releases; identifying the key players in the market, studying their product portfolio, competition level, annual reports/SEC filings & investor presentations; and learning the demand and supply-side analysis for the Video Game Market.
The primary research activity included telephonic conversations with more than 50 tier 1 industry consultants, distributors, and end-use product manufacturers.
Finally, based on the above thorough research process, an in-depth analysis was carried out considering the following aspects: market attractiveness, current & future market trends, market share analysis, SWOT analysis of the company and customer analytics.
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